AliceVonSpades Posted November 20, 2014 Share Posted November 20, 2014 https://dl.dropboxusercontent.com/u/94465032/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-11-20%2021.04.27.png Link to comment Share on other sites More sharing options...
CrimsonWolfVin Posted November 20, 2014 Author Share Posted November 20, 2014 https://dl.dropboxusercontent.com/u/94465032/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202014-11-20%2021.04.27.pngThanks there mate, I appriciate the help. Sorry for my noob-ness with 3D models XD Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted November 20, 2014 Share Posted November 20, 2014 (edited) Or in the Geck, using Texture Sets.It's not in the texture set, it's on the model itself. Which is what the problem is...If it was in GECK I would have done this last night. Eh?, I mean you can create a new texture set, link your custom texture, and apply it to the model all in the Geck. http://geck.bethsoft.com/index.php?title=TextureSet Saves you the trouble of having two .nifs if you're planning on keeping both scopes. Edited November 20, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
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