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Shadow of the Colossus-style


diaskeaus

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First off, I'm not a modder. I'm not sure if this is possible, but I want to throw out the idea and see if it has feasibility.

 

After playing through a number of mods that feature really large monsters (Lost Spires includes two: a giant minotaur and a giant mudcrab -- as least so far as I have made my way through it) and then reading through a message thread about Shadow of Hackdirt upcoming mod -- made me wonder if it would be possible to combine something like Locational Damage mod with a giant creature.

 

Shadow of the Colossus is an awesome game but lacks a thriving world. Oblivion is an awesome game but lacks giant monsters that actually take some amount of strategy to kill.

 

I suppose the next question is if it would be possible to make a monster large enough that you could land on the back or shoulders or what-not, and try to find the weak point. If it were possible, you could put some of these creatures in out of the way places in the world and really have a ball trekking all over the place slaying them.

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Localized damage, although hard, is feasible. I'm not one for scripting, but if someone were to take it on, they could probably do it. Large monsters are easy to make, and slightly harder to make their movements look good. Landing on creatures backs would be near-impossible in the oblivion engine, unless you could make a script to switch the monster you're fighting with a mountable version (temporarily), then make an animation of the PC stabbing the monster, then switch the monster back into a creature (non-mountable) and have the PC fall to the ground, the creature dead.
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Could you have an animated static directly under the massive creature to stand on? No mounting or anything, just a creature with a static directly linked to it to walk on.

What about a static that you stand on with specific places on it you damage which are creatures. Imagine a giant cyclops as a static, and you can damage its eye, specific joints, and parts of its head which are all separate creatures. When you take out the creature on the arm, that part of the static can no longer animate.

Not sure if those ideas could work or not, but they sound feasible.

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Make an animated static, with scripted areas to attack that cause 'damage' to the 'creature', using another script to keep track of the 'damage' points. The 'creature' would also need scripts to cause damage to the player.

 

I like puzzle bosses though, and for quite some time I've been pondering the possibility of adding one. Maybe, some kind of boss that requires arrows hit a weak spot, or require turning out a light or something to expose a weak spot. There's all kinds of possibilities. :)

 

You can't attach a static to a creature though. The nature of these two things (Creature & Static) differ way too much in the Oblivion engine.

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On the idea of puzzle bosses, these were some ideas that came to yesterday...

 

These large forms are generally invulnerable to normal weapons and magic (and perhaps require a special weapon to hurt them)

There would be a number of different ways to kill them:

 

Drowning -- forcing an enemy to stay under water for a certain amount of time

Traps (spikes, falling logs, etc) -- manipulating levers in order to cause massive damage to creatures

Army of NPCs -- recruiting a huge number of NPCs to en masse fight an enemy

Manipulating catapults -- trapping an enemy in a given location and then activating catapults to send stones/fire onto it

Trapped in a cave-in -- escaping a cave that is falling apart and positioning the enemy in a place that kills it while you escape alive

One-on-one -- dodge, parry, block, attack, though I imagine this battle would take place on a high bridge (similar to the upper bridges in the oblivion gates)

Hitting unarmored areas -- an enemy that is invulnerable except for an eye -- basically, all damage to other areas just passes through

Falling from great height -- forcing an enemy to fall off the top of a tower/cliff

Battle in the air -- skydiving through the air fighting with a flying enemy, where you must paralyze the enemy so that they fall onto the ground without flying back up (you use an amulet to transport yourself to safety)

Self-duplicating -- something like a slime beast, where you defeat the big one, and two smaller ones are generated; defeat those and four are generated, and so on

Stealth damage -- running through temples/cave tunnels and attacking through small crevices where the creature cannot touch you but you can attack it

 

One additional idea was that when these enemies were defeated you could take a part of them home with you (a trophy of sorts) where you could display it on a mantle -- or if you want, take it to a special blacksmith and get an item created for you out of that particular body part.

 

 

If it were possible to do all this static stuff, that would be clearly awesome. Stick the monster in some far-off region of Tamriel (or even in Midas' Astral Plane).

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diaskeaus

Enjoy your kudo, I like that ideas ;)

 

And here's one also - in my mod I'll create some undead minions that will resurrect and resurrect after you kill'em until a boss will be defeated.

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I've been thinking a mirage type of boss. Where there are several mini plateaus where a boss stands and cast magical bolts of energy. The boss 'jumps' from plateau to plateau but only one of them can be damaged. Destroying window panes above, or... something with expose the real boss to attack. One of many possibilities.

 

Vanilla Oblivion combat is too lame, and requires almost no strategic game play. I think Soul Reaver (the first game) demonstrated strategic combat very well. You had to impale, burn, or drown enemy vampires to incapacitate them, then you had to leech their soul to kill them. Bosses required switches, levers, strategic window breaking, trapping, igniting boss-made objects on fire and tossing them back at em' and so on. I'm too wrapped up in other projects at the moment but would be great if somebody made an Oblivion enemy overhaul that incorporated strategic combat.

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Strategy! That's precisely what I need to put into my bosses.

 

If anyone can come up with an actual way to make the scripting for such a thing, please do tell me. I'm searching for about 7 mechanics for an epic boss fight.

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