Banana125 Posted August 19, 2010 Share Posted August 19, 2010 I have a dungeon mod I'm just about finished with- I need to place some baddies and do a few playtests and then I'll be done- but somehow, it half my .esm files (CM Companions, a few race ones) have gotten attached, despite me not adding a single thing from them to my mod. Pulling up TES4Edit, it seems that everything from CM Companions got automatically included, ditto for the three race .esm files. Would just manually deleting the filed from the .esp clean it up and remove the .esm dependency, or would that delete them from the game too, as long as the .esp were loaded? Is there an easier way to do cleanup that I don't know about (I don't know my way around things like TES4Edit or TES4Gecko very well, I have to say)? And how could I stop these mods from automatically adding themselves to things in the future? EDIT: Actually, nevermind, I forgot that way at the beginning of the mod I had thought I was gonna use those race files so I added them. But still, is there a way to remove .esm dependency when I've used nothing from the particular .esm in the mod itself? Or would those .esms just not have to be loaded for the mod mod to run? Link to comment Share on other sites More sharing options...
David Brasher Posted August 19, 2010 Share Posted August 19, 2010 First you should delete all the content that refers to the .esm files. Open TES4 Gecko. Click on "Edit Master List." Select your file. Select the .esm you do not want from the list. Click "Remove" Link to comment Share on other sites More sharing options...
LadyMilla Posted August 19, 2010 Share Posted August 19, 2010 It is possible, even in the TES Construction Set: Start TES CS; Click 'File' -> 'Data'; you will see the list of .esm and .esp files. If you click on an .esp file, in the Parent Master list on the right sideof the Data window you will see the dependencies. Now, in the Parent Master list, click on the .esm file you want to remove, and then pressthe Delete button. Voilá, the .esm dependency is gone! Be careful, this operation cannot be undone by pressing 'Cancel'. Link to comment Share on other sites More sharing options...
Banana125 Posted August 19, 2010 Author Share Posted August 19, 2010 Thanks, to both of you! Link to comment Share on other sites More sharing options...
Dyshein Posted August 20, 2010 Share Posted August 20, 2010 Well, the method of deleting it through the construction set rarely works in my experience, it usually just comes back as soon as I reload the mod. External programs like TES4Edit and TES4 Gecko work much better for getting rid of them.You should learn one or the other anyways, they really help for cleaning up your mod and you can actually browse alot of things (like dialogue and items) much faster than in the construction set. I always use TES4Edit after making a landscape mod to make sure I didn't accidentally alter any cells in the main game. Link to comment Share on other sites More sharing options...
LadyMilla Posted August 20, 2010 Share Posted August 20, 2010 Well, the method of deleting it through the construction set rarely works in my experience, it usually just comes back as soon as I reload the mod. External programs like TES4Edit and TES4 Gecko work much better for getting rid of them.You should learn one or the other anyways, they really help for cleaning up your mod and you can actually browse alot of things (like dialogue and items) much faster than in the construction set. I always use TES4Edit after making a landscape mod to make sure I didn't accidentally alter any cells in the main game. That is strange because it works all the time when I do it. In fact, the change is instant: you don't even need to save the plug-in, or click on the 'OK' button. For this reason, I always backup the .esp file in question. And I repeat: It ALWAYS works for me, even without clearing the references in the .esp to the master .esm file. (Clarification: I use the TES with the OBSE loader: obse_loader.exe -editor ) Link to comment Share on other sites More sharing options...
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