nivea Posted November 22, 2014 Share Posted November 22, 2014 Yeah when you make the walk speed high enough it no longer uses walk and instead you trot all the time, I wish it had a button you could press or hold like when your running around without a horse. Prolly would take someone more talented at scripting then me rofl. Link to comment Share on other sites More sharing options...
sevencardz Posted November 22, 2014 Author Share Posted November 22, 2014 (edited) @nivea - As far as I can tell, movement types are hardcoded. I can't find anything in the Creation Kit that even links a movement type to... anything else. There's no Papyrus function for it either. Gee thanks, Bethesda.BUT, I did find a work-around. :smile: Rather than mess with movement types, you can set the Horse's SpeedMult actor value. You can even test it out right away with console commands:Click your horse > setav speedmult 200 > exit console > sprint (to force the speedmult to take effect)Now your horse will trot rather than walk. Set the SpeedMult back to 100 to get walk back. I should be able to script that so you can bind it to your key of choice. When walk is off, the horse will trot by default and canter for 'run'. When walk is on, the horse will walk by default and trot for 'run'. I should probably also automatically toggle walk off when sprinting, otherwise the horse will gallop REALLY slow (like vanilla). EDIT: Cancelled Update: Immersive Horses will have full integration with NPC Knockout Overhaul. (see first post for details). Edited December 4, 2014 by sevencardz Link to comment Share on other sites More sharing options...
nivea Posted November 22, 2014 Share Posted November 22, 2014 (edited) I may not use the other features in this mod because I have my own mod I am working on that changes a lot of stuff (such as horse breeds and tack, I have wip pics up) and I use CH I really love the horse whistle and horses for my followers, but I a very interested in a way to make my horse trot and the knockout feature is a good idea too. Watching this mod with interest. :smile: When I mentions pressing a button when your running around as the player without a horse, I was talking about the Shift key. If you hold while running it makes you walk and if you hold it while walking it makes you run. Edited November 22, 2014 by nivea Link to comment Share on other sites More sharing options...
TeofaTsavo Posted November 22, 2014 Share Posted November 22, 2014 One thing that Everquest 2 did was to scale mounts to player size. This gave many, many different sized horses in game. Don't know if that is possible in this game, but even minor differences in player size (Breton vs Nord as example) would be visible as small differences in Horse size. IMO this would add tons to immersion, particularly some of the smaller follower mods basically being mounted on ponies. My 2 cents. Link to comment Share on other sites More sharing options...
nivea Posted November 23, 2014 Share Posted November 23, 2014 Why would a horse magically shrinking to fit a person "add tons to immersion", I mean its a cute idea but not really what I would call "immersive" I would think it would detract from immersion by taking you out of the experience?Now adding ponies to the game to ride that would be immersive because its a pony not a magically changing horse. There is a pony mod out if your looking for a pony, its pretty cute. :) Or maybe I misunderstand the word immersive which could be true, I suck at words. Link to comment Share on other sites More sharing options...
sevencardz Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) @nivea - Right, and I'm pretty sure I can allow users to bind another key to horses (via MCM) that will make horses trot or walk when desired, similar to using the Shift key. Maybe CTRL or something. Caps lock should probably also reverse the functionality, like it does for the Shift key. All it will really do is temporarily tweak the SpeedMult on the horse. If I can get it to work, you are more than welcome to reuse it or adapt it and I'd be glad to help with that. I'm very interested in your mod and hopefully we can make our two mods compatible with each other. I'd like to be able to choose from a variety of saddles, armors and tack. Will your mod include any horse armors? How do the different breeds get incorporated into the game? I considered using the Horse Armors on the Nexus, but I remember reading they don't mesh well with KrittaKitty's horse textures and that's no bueno because I want to use her horses in Immersive Horses. Fixing that sort of stuff is out of my realm of expertise - so I leave it to you artistic females. :smile: I totally agree on the horse whistle, so I've been using Whistle by Iskariot for that. Maybe he would let me incorporate that into Immersive Horses, with full credit to him for the original, of course. Here are some other mods I'd like to incorporate IF the authors give permission:Horse Stamina/Health Widget by JustFaster Horse Dismounting by MoiraiDawnguard Arvak Retexture by Oriius If not, they're all compatible with Immersive Horses anyway. Just more mods for users to install. Edited November 23, 2014 by sevencardz Link to comment Share on other sites More sharing options...
sevencardz Posted November 23, 2014 Author Share Posted November 23, 2014 @Te0faTsavo - I agree with nivea on this one. I don't want horses magically resizing themselves in my game unless well... unless it's from a magic spell... which actually sounds like a pretty neat idea, tbh. Perhaps you could shrink your horse down to dog size and take it into towns and dungeons and what not. Ah, but I digress...Now, what I might consider instead is having horses 'grow' over time as they 'level up' or what not. That's my kind of immersion. Although, I can't really think of any examples of other stuff 'growing' in Skyrim per se.On a side note - To me, immersion is kind of like beauty. It's in the eye of the beholder. However, with a game like Skyrim you can argue that 'immersive' stuff should fit in with the general themes and mechanics already present in Skyrim, otherwise you end up with a mess that nobody wants to use because it doesn't fit with the game.That said, please continue to post ideas! All ideas must be considered if we are to find the best solutions. Link to comment Share on other sites More sharing options...
TeofaTsavo Posted November 23, 2014 Share Posted November 23, 2014 The horses spawned scaled. No shrinking or growing. Immersive in that a massive armored Ogre had a massive horse to carry it, and smaller Dwarven or halflings had ponies. shrug. Even in Skyrim Horses would have diverse sizes. Nevermind. Link to comment Share on other sites More sharing options...
nivea Posted November 23, 2014 Share Posted November 23, 2014 sevencardz: Currently my horses replace the vanilla stable horses, to add variety into Skyrim because there would be different sizes and breeds in Skyrim to do different jobs. Like in RL. They are set up as different races with different stats and I made all the tack to fit each of the new horse shapes, I currently have all five stables done but still need to finish up the tack and mane/tail options. So far I have:Bridles: 11Halters: 5Saddles: 4Blankets: 2Saddle Bags: 1 (hope to do more soon)Barding: 2Breast Collar/ Chest Straps: 4Shoes: 1 (Just iron so far, will add more types. They work as in add a speed bonus to the horse you put them on.)Deco: 5 (bedrolls, bags, dead game animals, travel items) Mane options: 5Tail options: 5Forelock options: 3 I had to make each one of those fit 5 separate horse meshes so its been alot of work so far. Each item is separate and can be equipped to the horse via inventory, so far they can only be bought from stable masters but thats just because I have not made recipes yet. My mod works 100% with CH aside from the armors (I need to refit them to non-vanilla horses) but a simple patch can fix that. So my mod basically adds new breeds (there will be a vanilla only version for people who hate my horses) and tack with a simple way to put the items in your horses inventory (its a custom button that has a MCM menu to config). I do also edit all the other horse outfits to add new items and level lists so they spawn randomly on non-player horses, and I edit the cart horse to give it some cart equipment. So pretty much if your mod does not edit the horses themselves we should be ok, I did have to add new races in (to get the items to fit different shapes) so that might be the only problem I could see is if you reference a horse race.I do plan to add horse armor, but its not in the WIP just yet as I still have to finish up when I started tack wise. TeofaTsavo: that makes better sense, you mentioned the game would scale them to fit the player size which is why I assumed you meant to scale them in Skyrim too. I dunno how possible or practical that would be though, I would be upset if I bought and paid for a horse only to get a pony lol. New stables and horse races might be a better option imo. Link to comment Share on other sites More sharing options...
sevencardz Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) @savo - Oh, you're saying they would spawn scaled-to-size already. I agree, that would be a bit more immersive, but in Skyrim horses really only appear one of three ways: at a stable, at a camp, or hitched to a wagon. You can't scale them to be too much larger than they are currently, or they won't fit in the stables or they'll be disproportionate with the wagons. The other part of that is figuring out what to scale them to... none of the stable horses have riders until you buy them so what do you scale them to? We don't have massive Ogres in Skyrim, unless you count trolls and they don't ride horses. I guess we could have them scale randomly within a small range each time they spawned, but I'd much rather buy a small horse from a stable and then watch it grow larger and stronger as I ride along on my journeys. Edited November 23, 2014 by sevencardz Link to comment Share on other sites More sharing options...
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