pwnageking Posted August 20, 2010 Share Posted August 20, 2010 I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why? Just in case it's a conflict here's my load order. Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm StreetLights.esm DarNifiedUIF3.esp AmmoRefill.esp* This mod does not exist in the current template norepairneededv2.esp PlasmaRifleAwesomefied.esp* This mod does not exist in the current template Dogmeat Armor.esp* This mod does not exist in the current template Fellout-pipboylight.esp CRAFT - Activation Perk.esp Auto Aim Fix v1.1.esp muzzle with no lightening.esp* This mod does not exist in the current template no blur on hit.esp* This mod does not exist in the current template 1Animated Nightvision goggles.esp SShop.esp EssentialFollowers+Caravans.esp* This mod does not exist in the current template JHB House Robots Can Repair.esp* This mod does not exist in the current template Urbanized Winter Combat Armor.esp* This mod does not exist in the current template blanket.esp* This mod does not exist in the current template Riverboat Landing Merchant.esp* This mod does not exist in the current template norepairbs.esp* This mod does not exist in the current template sword upgrade.esp* This mod does not exist in the current template Zumbs' Wearable Cigarettes, Cheroots and Cigars.esp* This mod does not exist in the current template norepairneeded(Pitt).esp* This mod does not exist in the current template bittercup_comp.esp* This mod does not exist in the current template FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Worn Weapons.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FWE Optional Worn Weapons.esp WMKAA12Shotgun.esp PlasmaRifleAwesomefiedWMK.esp* This mod does not exist in the current template Disable Ash and Goo Piles.esp* This mod does not exist in the current template Dogmeat_WaitMegaton.esp* This mod does not exist in the current template AnchorageGaussRifleVATSFix.esp* This mod does not exist in the current template 3EFwandererGear.esp* This mod does not exist in the current template 3EFhelmlessstealthsuit.esp I'll Touch What I Want.esp* This mod does not exist in the current template GasMaskHi-Res.esp* This mod does not exist in the current template PureWater-VeryClearNoRad-.esp* This mod does not exist in the current template VatsLongerDistance.esp* This mod does not exist in the current template Point Lookout Cheaper Tickets.esp* This mod does not exist in the current template Dogmeat lookout allowed.esp* This mod does not exist in the current template ShishkebabWithoutGlove.esp* This mod does not exist in the current template I am real Sniper_NO CALIBR.esp* This mod does not exist in the current template RunFaster125percent.esp* This mod does not exist in the current template Tankless Flamer.esp* This mod does not exist in the current template SniperRange.esp* This mod does not exist in the current template Comp_dont_steal_xp_hereticus.esp* This mod does not exist in the current template AinzBeautifuleEyes.esp* This mod does not exist in the current template Indestructible Weapons and Armor.esp* This mod does not exist in the current template NoWeapArmorDegrade.esp* This mod does not exist in the current template MAXdog.esp* This mod does not exist in the current template Dragonskin Tactical Outfit.esp DragonskinBonusPack.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - FWE Master Release.esp 1PipboyPDA.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Metro 2033.esp* This mod does not exist in the current template Link to comment Share on other sites More sharing options...
ultskeletor Posted August 20, 2010 Share Posted August 20, 2010 I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why?... Once you start a new game with FWE, especially if you have a bunch of other mods that do things at the start, there's a bunch of activity as everything under the sun gets added to your inventory, scripts start up, etc. It may take a minute or so for the <FWE Control Panel> item to be added to your inventory. I usually wait a bit for everything to finish. For me, the primary needs quest reminders ("you are not thirsty" and such) are the final things that appear. Often, I won't have the <FWE Control Panel> when I first check my inventory after that, but by closing my PipBoy, waiting a few seconds, then opening my inventory again it will show up in the Apparel section. Rarely, a script can fail to run or can be interrupted by another script. I've had that happen once when starting a new game. Link to comment Share on other sites More sharing options...
pwnageking Posted August 20, 2010 Author Share Posted August 20, 2010 I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why?... Once you start a new game with FWE, especially if you have a bunch of other mods that do things at the start, there's a bunch of activity as everything under the sun gets added to your inventory, scripts start up, etc. It may take a minute or so for the <FWE Control Panel> item to be added to your inventory. I usually wait a bit for everything to finish. For me, the primary needs quest reminders ("you are not thirsty" and such) are the final things that appear. Often, I won't have the <FWE Control Panel> when I first check my inventory after that, but by closing my PipBoy, waiting a few seconds, then opening my inventory again it will show up in the Apparel section. Rarely, a script can fail to run or can be interrupted by another script. I've had that happen once when starting a new game.I have waited more than a few seconds for it to appear. :unsure: Link to comment Share on other sites More sharing options...
ultskeletor Posted August 21, 2010 Share Posted August 21, 2010 ...I have waited more than a few seconds for it to appear. :unsure: Have you tried starting a new game? Maybe the script just failed to run. If starting a new game isn't an option, you could try the console command: player.additem xxFA1696 1 Replace the xx with the two hexadecimal characters that represent FO3 Wanderers Edition - Main File.esm in your load order. Mine happens to be 0F, but yours will probably be different. These characters can easily be seen in FOMM under the "Mod Index" column. This code should add the <FWE Control Panel> item to your inventory. I'm not sure if everything will work fine though. Your missing control panel could be indicative of other scripts that may also have failed to run. Link to comment Share on other sites More sharing options...
iLive2Own Posted March 10, 2013 Share Posted March 10, 2013 ...I have waited more than a few seconds for it to appear. http://www.thenexusforums.com/public/style_emoticons/dark/unsure.gifHave you tried starting a new game? Maybe the script just failed to run. If starting a new game isn't an option, you could try the console command: player.additem xxFA1696 1 Replace the xx with the two hexadecimal characters that represent FO3 Wanderers Edition - Main File.esm in your load order. Mine happens to be 0F, but yours will probably be different. These characters can easily be seen in FOMM under the "Mod Index" column. This code should add the <FWE Control Panel> item to your inventory. I'm not sure if everything will work fine though. Your missing control panel could be indicative of other scripts that may also have failed to run. Had to bump this. You sir are my savior, that is the exact command I was looking for, I REALLY didn't want to have to start a new game. Link to comment Share on other sites More sharing options...
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