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No FWE control panel.


pwnageking

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I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why?

 

Just in case it's a conflict here's my load order.

 

 

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

FO3 Wanderers Edition - Main File.esm

 

Mart's Mutant Mod.esm

 

StreetLights.esm

 

DarNifiedUIF3.esp

 

AmmoRefill.esp

* This mod does not exist in the current template

 

norepairneededv2.esp

 

PlasmaRifleAwesomefied.esp

* This mod does not exist in the current template

 

Dogmeat Armor.esp

* This mod does not exist in the current template

 

Fellout-pipboylight.esp

 

CRAFT - Activation Perk.esp

 

Auto Aim Fix v1.1.esp

 

muzzle with no lightening.esp

* This mod does not exist in the current template

 

no blur on hit.esp

* This mod does not exist in the current template

 

1Animated Nightvision goggles.esp

 

SShop.esp

 

EssentialFollowers+Caravans.esp

* This mod does not exist in the current template

 

JHB House Robots Can Repair.esp

* This mod does not exist in the current template

 

Urbanized Winter Combat Armor.esp

* This mod does not exist in the current template

 

blanket.esp

* This mod does not exist in the current template

 

Riverboat Landing Merchant.esp

* This mod does not exist in the current template

 

norepairbs.esp

* This mod does not exist in the current template

 

sword upgrade.esp

* This mod does not exist in the current template

 

Zumbs' Wearable Cigarettes, Cheroots and Cigars.esp

* This mod does not exist in the current template

 

norepairneeded(Pitt).esp

* This mod does not exist in the current template

 

bittercup_comp.esp

* This mod does not exist in the current template

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

 

FO3 Wanderers Edition - Optional Worn Weapons.esp

 

WeaponModKits.esp

 

WeaponModKits - FWE Master Release.esp

 

WeaponModKits - OperationAnchorage.esp

 

WeaponModKits - ThePitt.esp

 

WeaponModKits - BrokenSteel.esp

 

WeaponModKits - PointLookout.esp

 

WeaponModKits - Zeta.esp

 

WeaponModKits - FWE Optional Worn Weapons.esp

 

WMKAA12Shotgun.esp

 

PlasmaRifleAwesomefiedWMK.esp

* This mod does not exist in the current template

 

Disable Ash and Goo Piles.esp

* This mod does not exist in the current template

 

Dogmeat_WaitMegaton.esp

* This mod does not exist in the current template

 

AnchorageGaussRifleVATSFix.esp

* This mod does not exist in the current template

 

3EFwandererGear.esp

* This mod does not exist in the current template

 

3EFhelmlessstealthsuit.esp

 

I'll Touch What I Want.esp

* This mod does not exist in the current template

 

GasMaskHi-Res.esp

* This mod does not exist in the current template

 

PureWater-VeryClearNoRad-.esp

* This mod does not exist in the current template

 

VatsLongerDistance.esp

* This mod does not exist in the current template

 

Point Lookout Cheaper Tickets.esp

* This mod does not exist in the current template

 

Dogmeat lookout allowed.esp

* This mod does not exist in the current template

 

ShishkebabWithoutGlove.esp

* This mod does not exist in the current template

 

I am real Sniper_NO CALIBR.esp

* This mod does not exist in the current template

 

RunFaster125percent.esp

* This mod does not exist in the current template

 

Tankless Flamer.esp

* This mod does not exist in the current template

 

SniperRange.esp

* This mod does not exist in the current template

 

Comp_dont_steal_xp_hereticus.esp

* This mod does not exist in the current template

 

AinzBeautifuleEyes.esp

* This mod does not exist in the current template

 

Indestructible Weapons and Armor.esp

* This mod does not exist in the current template

 

NoWeapArmorDegrade.esp

* This mod does not exist in the current template

 

MAXdog.esp

* This mod does not exist in the current template

 

Dragonskin Tactical Outfit.esp

 

DragonskinBonusPack.esp

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - FWE Master Release.esp

 

1PipboyPDA.esp

 

Fellout-Full.esp

 

Fellout-BrokenSteel.esp

 

Fellout-PointLookout.esp

 

Fellout-Zeta.esp

 

Metro 2033.esp

* This mod does not exist in the current template

 

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I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why?...

 

Once you start a new game with FWE, especially if you have a bunch of other mods that do things at the start, there's a bunch of activity as everything under the sun gets added to your inventory, scripts start up, etc. It may take a minute or so for the <FWE Control Panel> item to be added to your inventory. I usually wait a bit for everything to finish. For me, the primary needs quest reminders ("you are not thirsty" and such) are the final things that appear. Often, I won't have the <FWE Control Panel> when I first check my inventory after that, but by closing my PipBoy, waiting a few seconds, then opening my inventory again it will show up in the Apparel section.

 

Rarely, a script can fail to run or can be interrupted by another script. I've had that happen once when starting a new game.

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I'm using FWE and I just started my fourth playthrough and when I spawn in Rivet city (doctor start) I get those messages saying triage added,bullet time device added etc. but I'm not getting the FWE control panel, does anybody know why?...

 

Once you start a new game with FWE, especially if you have a bunch of other mods that do things at the start, there's a bunch of activity as everything under the sun gets added to your inventory, scripts start up, etc. It may take a minute or so for the <FWE Control Panel> item to be added to your inventory. I usually wait a bit for everything to finish. For me, the primary needs quest reminders ("you are not thirsty" and such) are the final things that appear. Often, I won't have the <FWE Control Panel> when I first check my inventory after that, but by closing my PipBoy, waiting a few seconds, then opening my inventory again it will show up in the Apparel section.

 

Rarely, a script can fail to run or can be interrupted by another script. I've had that happen once when starting a new game.

I have waited more than a few seconds for it to appear. :unsure:

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...I have waited more than a few seconds for it to appear. :unsure:

 

Have you tried starting a new game? Maybe the script just failed to run. If starting a new game isn't an option, you could try the console command:

 

player.additem xxFA1696 1

 

Replace the xx with the two hexadecimal characters that represent FO3 Wanderers Edition - Main File.esm in your load order. Mine happens to be 0F, but yours will probably be different. These characters can easily be seen in FOMM under the "Mod Index" column. This code should add the <FWE Control Panel> item to your inventory. I'm not sure if everything will work fine though. Your missing control panel could be indicative of other scripts that may also have failed to run.

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  • 2 years later...

 

...I have waited more than a few seconds for it to appear. http://www.thenexusforums.com/public/style_emoticons/dark/unsure.gif

Have you tried starting a new game? Maybe the script just failed to run. If starting a new game isn't an option, you could try the console command:

 

player.additem xxFA1696 1

 

Replace the xx with the two hexadecimal characters that represent FO3 Wanderers Edition - Main File.esm in your load order. Mine happens to be 0F, but yours will probably be different. These characters can easily be seen in FOMM under the "Mod Index" column. This code should add the <FWE Control Panel> item to your inventory. I'm not sure if everything will work fine though. Your missing control panel could be indicative of other scripts that may also have failed to run.

 

Had to bump this. You sir are my savior, that is the exact command I was looking for, I REALLY didn't want to have to start a new game.

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