Fallout2AM Posted November 25, 2014 Share Posted November 25, 2014 because after 2 minutes the damage health must start, a slow death and not an insta kill. however I wrote that solution in the third post, if jokerine decided to not use that and use a timer there's some good reason for sure So then set up a second effect and cast that instead of killing the player. It's a lot easier then the method he had to use. Agree, but "easier" is not synonimous of "best" because we lack the complete picture. Sometimes you post a problem but for a matter of practicity you don't describe exactly all the secondary variables which still could play a role on it, you just need someone gives you a direction and then you find on yourself what's better for you Link to comment Share on other sites More sharing options...
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