BadHeartSnake Posted November 22, 2014 Share Posted November 22, 2014 (edited) I'd like to kindly request the cyberware from Project Nevada, albeit a standalone version. One that doesn't require the NVSE as I am on a Macbook and it just runs slow as the 4GB Fallout has problems installing as well. For roleplaying purposes, I would just be happy with the cyberware project Nevada offers. As it is the most intriguing aspect of the project that caught my eye. If at all possible. Thanks. **Edit** Well, if it can't be done I'll take the cybernetic implants mod for a back up plan. http://www.nexusmods.com/newvegas/mods/43136/ Edited November 22, 2014 by BadHeartSnake Link to comment Share on other sites More sharing options...
ljenk Posted November 22, 2014 Share Posted November 22, 2014 (edited) I haven't installed it in a long time, but isn't Project Nevada modular? just download the mod and when it comes to activation only tick the box for the cyberware module. I'm not sure if that part is reliant on the script extender though. Edited November 22, 2014 by ljenk Link to comment Share on other sites More sharing options...
BadHeartSnake Posted November 22, 2014 Author Share Posted November 22, 2014 Yea, I only clicked on the cyberware mod and still I don't see anything on Doc Mitchell's tables for any cybernetics. The cyberware is all I care about... :sad: Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted November 23, 2014 Share Posted November 23, 2014 Making it separate from PN would be very difficult, as the Core module actually supplies most of the features into Cyberware. ljenk is correct, just install core and Cyberware and then you can disable whatever you don't like from Core. The cyberware things aren't just magically added, you have to find them in the world. One implant should be added to Doc's house on the shelves in the room you wake up in. However, in order to be able to install them you must first get an object that will 'teach' him how to perform the surgery. It can be found in the schoolhouse. Cyberware and Project Nevada will never be able to work without NVSE though. Link to comment Share on other sites More sharing options...
BadHeartSnake Posted November 25, 2014 Author Share Posted November 25, 2014 (edited) That sucks, I'll try it out, big question though... can other doctors implant the cyberware if I've killed Doc Mitchell from the "Run, Goodsprings, run" quest? I didn't want to kill him but there he was shooting at me. **EDIT** OMG it freaking WORKS... I've never been so excited.... hahaha Request is redacted. Sooo, my real question is... is Doc Mitchell essential for the first cybernetic implant???? I can't believe this is working for me. Edited November 25, 2014 by BadHeartSnake Link to comment Share on other sites More sharing options...
Ladez Posted November 25, 2014 Share Posted November 25, 2014 He's not. The Project Nevada readme lists the NPCs who can install implants for you. (Name, Location, Requires training?) Usanagi, New Vegas Medical Clinic, No Doc Mitchell, Goodsprings, Yes Linda Schuler, Hidden Valley Bunker, No Kemp, Camp McCarran, Yes Julie Farkas, Old Mormon Fort, Yes Doctor Henry, Jacobstown, No Arcade Gannon, if he's been recruited as a follower Link to comment Share on other sites More sharing options...
BadHeartSnake Posted November 25, 2014 Author Share Posted November 25, 2014 Thanks, I figured... this is amazing. Link to comment Share on other sites More sharing options...
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