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Project Ridable Clanfear


Sypron

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I need help with the mod i'm making, actually it's more of a project of mine. I decided i want to ride something new, insted of a boring old horse, and the creature clanfear came to mind. Amongst my other ideas (ridable mudcrabs, rats, deers, boars, lions and wolves) clanfear was the most inspiring. So i went to work, without any idea of what i was doing, and made a new horse type creature, based of a clanfear.

The Following things happened:

-The clanfear appeared were i put it.

-The clanfear had the correct symbol for the cursor (the horseshoe).

 

The Following things were not meant to happen but did:

-The clanfear started attaking a villager and a guard, but atleast not me. Or maybe the village attacked the clanfear?

-The clanfears body was invisible. I might know how to fix this myself tho.

-When activating the horse, nothing happened.

 

 

If anyone could help me with these things then it would be a great mod, and your help would be appriciated.

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Aggression is controlled by two things, their aggressiveness set in AI, and their faction. Aggressiveness determines how likely they are to attack something. Faction determines who is more likely to attack them. For your purposes you should probably set aggressiveness to 0, and remove all factions. Then add the faction "prey". This should prevent your clanfear from attacking anything, or being attacked by the usual "friendly" NPCs.

 

As for actually being able to ride it, I would check out a similar mod:

http://www.tessource.net/files/cache/5246.html

 

It might direct you to methods for making yours work. You might even want to contact them directly since your goal is kinda the same.

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