theuseless Posted August 21, 2010 Share Posted August 21, 2010 Can I use timers in other scripting blocks than begin GameMode? I wish to use the timers in begin OnTrigger player and with begin OnActivate. If not, can I make a quest script to get around this? I could then just set the triggers to activate the quest script, which then would terminate itself upon completion. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 21, 2010 Share Posted August 21, 2010 I think you can. Have you tried? Link to comment Share on other sites More sharing options...
documn Posted August 22, 2010 Share Posted August 22, 2010 You should be able to. However, I think in most uses you'd have to use your ontrigger or onactivate block to start the timer, and use gamemode to keep track of the timer and execute whatever action you want to do after the timer has expired. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 22, 2010 Share Posted August 22, 2010 You could make it so that the onactivate block checks the timer, so you could only run the script after a timer has ended. Link to comment Share on other sites More sharing options...
Recommended Posts