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Use of the timer scripting function


theuseless

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Can I use timers in other scripting blocks than begin GameMode? I wish to use the timers in begin OnTrigger player and with begin OnActivate.

 

If not, can I make a quest script to get around this? I could then just set the triggers to activate the quest script, which then would terminate itself upon completion.

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You should be able to. However, I think in most uses you'd have to use your ontrigger or onactivate block to start the timer, and use gamemode to keep track of the timer and execute whatever action you want to do after the timer has expired.
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