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Better magic equipping?


Pumpkinbot

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I've always had a strange relationship with mages in The Elder Scrolls. In Skyrim, which I played first, equipping spells in my hands seemed to work much more naturally, especially for targetted spells. However, it was much more cumbersome to use spells like Waterwalking and shield spells, so I spent about 33% of my playthrough in menus.

 

In Oblivion, it's the complete opposite. I can now play, for example, a proper paladin. Sword in one hand, shield in the other, and backed up with Restoration magic in the magic slot. But Destruction spells now seem weird and just plain not fun. In Skyrim, I felt as if I were actually charging up a spell and launching it, but in Oblivion, it's just "Hit this button to deal damage, maybe".

 

One fix, I think, for both games, would be to set buff spells on the C button, and have offensive spells (mainly Touch and Missile spells) in the shield/sword slots.

 

For Skyrim, I'm pretty sure it could be done, you just have to change the equip slot for those spells to "Shout".

 

In Oblivion, however, it'd be much harder. Perhaps a mod that, instead, runs a script when you equip a spell that gives you a magic "sword" or "shield" that casts a fireball when you "swing" (or "block")?

 

If there's anything like this for either game, especially Oblivion, please let me know!

TL;DR Is there an Oblivion mod that lets me equip spells in my hand, as well as on my C button?

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I don't think it's that hard to make the player character cast a selected spell when attacking. However, I don't really see the big difference between pressing the attack button and the c button. Other than having 2 buttons to cast spells of course.

Edited by Maskar
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