Deleted1217574User Posted August 27, 2010 Share Posted August 27, 2010 Not sure if I can toggle collision on just one NPC. Probably not, it likely works the same way as the other toggles, like TAI. I've got 3/4 sets of apparel now, for the witch, the Ayleids, and the soldier. I just need a suggestion for some (Possibly tattered?) nobleman's clothing. Well, in game, if you click on one person, you can target just their collision. I do it all the time on this one guy that gets stuck in the Talos Plaza garden... And doesn't the console work similarly to the CS? At least in some regards. Nobleman's? Hmm... I'm just looking through my mods folder. Does it have to be clothing, no fancy armor? Could check out Trollf's Collectors Guild, adds tons of content. Don't remember if there's anything regal though. Um... Slof's Robe Trader? Tegeal's Robe Pack? Maybe something similar to this or this, though they both add an SI dependency. And Hemingwey's Capes always add a nice touch. Afraid that's all I can recommend, I play mostly female characters, so my mods are almost all for those, or are armor, rather than clothes. Hope something here can help! Oh, or you could maybe retex the Emperor's Robe? Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 27, 2010 Author Share Posted August 27, 2010 Possibly just similar in fanciness to the upperclass vanilla garments, but hopefully with a unique mesh and somewhat destroyed (I might be able to do that myself). Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 27, 2010 Share Posted August 27, 2010 Hm... Like I said, those were my best suggestions. Perhaps something here could help? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2010 Share Posted August 27, 2010 You should attach collision boxes onto the creature statue mesh, like a shield, and only make a few vulnerable parts on it, like cracks glowing. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 27, 2010 Share Posted August 27, 2010 You should attach collision boxes onto the creature statue mesh, like a shield, and only make a few vulnerable parts on it, like cracks glowing. That'd be an interesting challenge for archers... But make for a really tough battle for melee, it seems. Maybe on like, a boss creature... Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 28, 2010 Author Share Posted August 28, 2010 Well, I try to keep it to about a level I can handle, so unless I can figure out how to just animate a statue and base it off that Thieves Guild quest to shoot the statue, I don't think so. Funny how all the most epic styles of boss require the most work. I'm about to jump in and start on this now, and just make the base creatures now, then the scripting. Anyone know of a way to add a package to a creature with conditions for if it's in combat and if the player is a certain distance away, they'll stop fallout behavior then find the nearest unoccupied possessable object? The last part I can't figure out. If there's multiple item types, I don't know how to run a find package on them. Does the dummycell method work for this? Also, I need some suggestions on what to actually name the NPCs. So ideas are welcome! Link to comment Share on other sites More sharing options...
Demetori Posted August 29, 2010 Share Posted August 29, 2010 For monsters, you could ask permission from LHammonds and Jerros to use their werewolves from the Lost Paladins of the Divine which look amazing, they'd be really scary as shadow monsters. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 29, 2010 Share Posted August 29, 2010 Hm... Did you ever play Legend Of Zelda: Ocarina of Time? Would it be possible to do something like the Dark Link battle, where you use a createfullactorcopy command on the player, add some sort of shadow effect, and make you fight yourself? Link to comment Share on other sites More sharing options...
Deleted1217574User Posted August 29, 2010 Share Posted August 29, 2010 Actually, just going off that idea... What if you couldn't start it 'til after the main quest? And then perhaps you fought shades of significant people. Shadow Uriel, Shadow Jauffre, Shadow Baurus, etc. And perhaps with each of the other major guild chains you complete, it unlocks some other ward or wing of the dungeon. It'd be a lot of work, but I think it could be really cool. Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 29, 2010 Author Share Posted August 29, 2010 I could base it off the fight in that Grove of Reflection from SI, but I don't want to require the player to have completed the main quest; it lowers playability a bit. Link to comment Share on other sites More sharing options...
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