moozilbee Posted December 14, 2014 Share Posted December 14, 2014 Damn, looks good! Link to comment Share on other sites More sharing options...
TWarrior Posted December 14, 2014 Author Share Posted December 14, 2014 (edited) Thank you moozilbee :smile: progress: shown are the workers of Indarys Manor. From left to right: guard, groundskeeper, chef.http://static-4.nexusmods.com/15/images/110/1853669-1418588429.jpg Edited December 14, 2014 by TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted December 16, 2014 Author Share Posted December 16, 2014 - added a netch herder- added a fisher- added 3 miners for the kwama mine - started navmeshing so that the NPCs can get their daily schedules / ai packages assigned Link to comment Share on other sites More sharing options...
TWarrior Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) - added imperial merchant and his sister - continuing navmesh- started working on the trade house Edited December 16, 2014 by TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted December 22, 2014 Author Share Posted December 22, 2014 (edited) - finished trade house- added jail, guard faction and crime system Edited December 22, 2014 by TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted December 23, 2014 Author Share Posted December 23, 2014 - finished exterior navmesh! easier than i thought it would be :)- starting ai packages Link to comment Share on other sites More sharing options...
moozilbee Posted December 23, 2014 Share Posted December 23, 2014 Awesome progress, keep it up! Link to comment Share on other sites More sharing options...
TWarrior Posted December 31, 2014 Author Share Posted December 31, 2014 (edited) slow progress because of family stuff during christmas and new years holidays. - ai packages nearly done to do: - add room bounds to the main manor- add inventory to traders- add activators to weapon racks and weapon plaques and bookshelves- add activators to ore veins- add ashstorm weather Edited January 7, 2015 by TWarrior Link to comment Share on other sites More sharing options...
TWarrior Posted January 1, 2015 Author Share Posted January 1, 2015 - finished and tweaked ai packages- added ashy weather Link to comment Share on other sites More sharing options...
TWarrior Posted January 7, 2015 Author Share Posted January 7, 2015 - added roombounds and thus increased performance Link to comment Share on other sites More sharing options...
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