Guest deleted2159825 Posted September 17, 2010 Share Posted September 17, 2010 I couldn't send the thing in a damn message, so here's Buddha's logo (again, a WIP, but I really like it): Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 17, 2010 Share Posted September 17, 2010 The port of Malat is now in place (excluding the interiors). Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 17, 2010 Share Posted September 17, 2010 Looks god should I add it to the shield already ? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 17, 2010 Share Posted September 17, 2010 Looks god should I add it to the shield already ? A test run would be fine, just to get a feel for it. It would be considered a WIP, but go for it. Thanks for the help! EDIT Go ahead and run with it for all the textures. As far as the armor goes, I'd like to mimic Nollemaster's Crusader Gear, retexturing the tabard with our logo (if it's feasible). With your helmet, shield, and swords it would be a nice set. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 18, 2010 Share Posted September 18, 2010 I'd like to pose a question to those tracking this mod (and most likely to test it): How would you feel about a prologue-esque episode that is set strictly in Cyrodiil, focusing on the "Join the Order" missions (not related to the siege)? Making worldspaces can be mind-numbing, so I'd like to pump out some quests and characters (which never gets old to me). This would strictly be an introductory quest series, and could also serve to test textures and models. Yea or nay? EDIT In all truth, my primary motivation for the prologue would be to gradually improve my modding skills. My first mod was a small-scale NPC plugin, and Malat is turning out to be a whopper, so a moderate-sized quest series would be a nice step in between, and would serve to introduce characters and a nifty backstory. EDIT The flip side is that it would mean more time before the actual siege is released. Those of you clamoring for real carnage would have to wait further. Link to comment Share on other sites More sharing options...
kieranfoy Posted September 18, 2010 Share Posted September 18, 2010 I like the idea. Faction ranks? I like faction ranks. They're so... collectible. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 18, 2010 Share Posted September 18, 2010 Sounds good and Buddha will send me the finished logo shortyl Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted September 18, 2010 Share Posted September 18, 2010 Sounds good and Buddha will send me the finished logo shortyl Ok, that's two for the aye's thus far. Let the nay's speak, or forever hold their peace... Also, I'm having to shift the scene a little bit, which is also reason for delaying the actual siege. I'm coordinating with some lore buffs over at the Bethesda forums, trying to construct a lore-friendly plotline. Don't worry, though - the knights, the island, and main characters are in place; I'm just fishing for bad guys since the Tsaesci are a no-go. It might actually end up better set in Iliac Bay or off the coast of Hammerfell (more crazy kingdoms and city-states there). Link to comment Share on other sites More sharing options...
Deleted1848331User Posted September 18, 2010 Share Posted September 18, 2010 To think, The Duelists started this. Maybe. lolz. On The Duelists 2, not much work has been made. On topic now, this looks awesome. If you need any help with interiors I'd be glad to help :whistling: Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 18, 2010 Share Posted September 18, 2010 Well if you need any addition seige weapons or anything of the sort let me know Hmm are you planning on including any war Anilams ? Link to comment Share on other sites More sharing options...
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