blademan176 Posted August 23, 2010 Share Posted August 23, 2010 I've looked and haven't been able to find a mod like this out there, which surprises me. I've had the idea of a mod that would make your clothes change automatically based on certain circumstances. Basically, I'd like to be able to select a set of clothes (or a few sets) which would be automatically equipped on my character when I enter a town and a set of armor to be equipped when I exit a town. If this mod already exists, could someone point me in its direction? If not, is anyone interested in making it? Thanks. Link to comment Share on other sites More sharing options...
LHammonds Posted August 24, 2010 Share Posted August 24, 2010 I don't know of such a mod but it most certainly would have to be limited to vanilla items only since mods are not designed to "talk to" other mods...such as your mod spawning a custom armor in my mod. The other problem would be the customization of "what pieces" are equipped and exactly when do they get equipped. Not very hard if you know what YOU want but may be pointless to just about everyone else unless there was some easy way of assigning what will be used in each case. The easy solution would be to require individuals to use the construction set and add the form IDs they want to be used instead of the default ones picked by the modder. However, most players don't want to touch the Construction Set and even fewer know which FormIDs they would want and wouldn't understand why the custom armor in another mod cannot be used...and thus complain to the original modder saying it "sux" because it is so limited. I'm not sure but you might be able to make some creative use of the quest system to assign a specific stage based on your location conditions which contains the lines that force equip pre-defined clothing / armor. But again, there would be VERY few people that want to use vanilla items. Another possibility is to package the mod to "include" the armor and clothing for each location in your mods custom folder path. That way, if people want to replace what armor/clothing is selected, they just need to copy the NIF files and overwrite the included NIF files. Example: Mod / Folder Name = AutoCoC Meshes\AutoCoC\Bravil\helmet.nifMeshes\AutoCoC\Bravil\cuiass.nifMeshes\AutoCoC\Bravil\gauntlets.nifMeshes\AutoCoC\Bravil\greaves.nifMeshes\AutoCoC\Bravil\boots.nif Then replace those models with models from other armors...which could still reference the original textures as long as the original mod remains installed. However, it does not fix the problem where they are wanting a single-piece robe model that takes up all the slots except for the head. Changing out armor or clothing would that use different amounts of body slots would require editing the plugin in the Construction Set. There are pros and cons to just about every way you try to set it up...which is probably why it hasn't been created yet. Seems like it would be tailored to just whoever set it up and would require custom tailoring for each and every other person that wants to use it. Even if you created the same mod where they are tailored for assassin types, hero types, villians, mages, barbarians etc., it still won't fit the bill for most players. Many would try it out but most would uninstall it after the initial novelty fades and never use it again...well, that's just my thoughts on it. Would be neat if there could be a great way to customize it ingame without the need for users to use the construction set....such as telling the system to "save" the current equipment for the Bravil location, etc. But still, it might be problematic with items from other mods. LHammonds Link to comment Share on other sites More sharing options...
blademan176 Posted August 24, 2010 Author Share Posted August 24, 2010 I don't know of such a mod but it most certainly would have to be limited to vanilla items only since mods are not designed to "talk to" other mods...such as your mod spawning a custom armor in my mod. The other problem would be the customization of "what pieces" are equipped and exactly when do they get equipped. Not very hard if you know what YOU want but may be pointless to just about everyone else unless there was some easy way of assigning what will be used in each case. The easy solution would be to require individuals to use the construction set and add the form IDs they want to be used instead of the default ones picked by the modder. However, most players don't want to touch the Construction Set and even fewer know which FormIDs they would want and wouldn't understand why the custom armor in another mod cannot be used...and thus complain to the original modder saying it "sux" because it is so limited. I'm not sure but you might be able to make some creative use of the quest system to assign a specific stage based on your location conditions which contains the lines that force equip pre-defined clothing / armor. But again, there would be VERY few people that want to use vanilla items. Another possibility is to package the mod to "include" the armor and clothing for each location in your mods custom folder path. That way, if people want to replace what armor/clothing is selected, they just need to copy the NIF files and overwrite the included NIF files. Example: Mod / Folder Name = AutoCoC Meshes\AutoCoC\Bravil\helmet.nifMeshes\AutoCoC\Bravil\cuiass.nifMeshes\AutoCoC\Bravil\gauntlets.nifMeshes\AutoCoC\Bravil\greaves.nifMeshes\AutoCoC\Bravil\boots.nif Then replace those models with models from other armors...which could still reference the original textures as long as the original mod remains installed. However, it does not fix the problem where they are wanting a single-piece robe model that takes up all the slots except for the head. Changing out armor or clothing would that use different amounts of body slots would require editing the plugin in the Construction Set. There are pros and cons to just about every way you try to set it up...which is probably why it hasn't been created yet. Seems like it would be tailored to just whoever set it up and would require custom tailoring for each and every other person that wants to use it. Even if you created the same mod where they are tailored for assassin types, hero types, villians, mages, barbarians etc., it still won't fit the bill for most players. Many would try it out but most would uninstall it after the initial novelty fades and never use it again...well, that's just my thoughts on it. Would be neat if there could be a great way to customize it ingame without the need for users to use the construction set....such as telling the system to "save" the current equipment for the Bravil location, etc. But still, it might be problematic with items from other mods. LHammonds Thanks a lot for responding (I never thought someone that I'd seen as often as you on the modding scene would be responding to one of my posts). I wish I could find a way to do this, but I don't know much about how to get it to work. I only do basic modding and a little bit of minor retexturing. I was thinking the player could just somehow bring up a window that would show all of the apparel in their inventory and allow them to select which pieces would be used when through a script. It isn't possible to simply script it to work? (I have no understanding of the *full* capabilities of scripting, but I know that with OBSE the range of functions is broadened. Still no way to do it, even with OBSE?) Thanks again. I really appreciate the help. Link to comment Share on other sites More sharing options...
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