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Torches kill FPS


1Stalker

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Heya. Whenever i'm outside and equip a torch, my FPS drops to about half. If i go into a house or dungeon everything is ok, but when going outside again, FPS slows down once more. If i uneqip the torch, frame rate goes to normal again. Another weird thing, is that sometimes, if i'm in 1st person and i have the torch out, the framerate fixes itself after a few moments, but upon changing to 3rd person, it drops again. Another thing i should point out, is that this only happens to MY torch. If i walk past NPC's that carry torches the framerate stays at normal values.

 

So, does anybody know why this happens, or how to fix it?

 

Here is my mod list, ordered with the latest BOSS (some plugins don't appear because they are merged into the bashed patch, and deactivated):

 

Oblivion.esm

All Natural Base.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

Open Cities Resources.esm

Progress.esm

Cobl Races TNR.esp

Cobl Races TNR SI.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Habitat_by_Max_Tael.esp

All Natural.esp

All Natural - Real Lights.esp

All Natural - SI.esp

Natural_Water_by_Max_Tael.esp

Storms & Sound.esp

Rainbows.esp

WindowLightingSystem.esp

bgShaderStandAloneEV.esp

Brighter_Torches.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

DaggerfallBooks.esp

kuerteeSittableRocks.esp

MorrowindBooks.esp

Menu Time.esp

Enhanced Economy.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp

Cobl Si.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Armor_Perks_WearRate_Repair.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

OOO-DaedraLord_Quests.esp

OOO-Deadly_Combat.esp

OOO-DLT_Immersion.esp

OOO-Magic_Effects+Enchantments.esp

OOO-Magic_Effects+Spells.esp

OOO-Magic_Game_Settings.esp

OOO-ThiefGuild_Difficult.esp

OCC-OOO-Patch.esp

OMOBS.esp

OMOBS_SI.esp

OOO 1.32-Cobl.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Cyrodiil Transportation Network WZ OC.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

M.O.E. - Main Quest Delayer.esp

OCC-KOTN-Patch.esp

The Lost Spires.esp

OCC-Lost Spires-Patch.esp

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

LostSpires-Everglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

OOO-Snowdale Patch.esp

Open Cities New Sheoth.esp

Open Cities Full.esp

OCC-ULCH-Patch.esp

OC+Cheydinhal Falls Patch.esp

OC+ULSkingradOutskirts Patch.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

P1DkeyChain.esp

PersuasionOverhaul.esp

RealisticFatigue.esp

RealSleepExtended.esp

ProgressGSD.esp

ProgressMBSP.esp

ProgressSBSP.esp

ProgressMercantile.esp

Dark Dungeons - SI.esp

Real Hunger, Cobl.esp

Cobl Silent Equip Misc.esp

Bashed Patch, 0.esp

Streamline 3.1.esp

 

i'm also using OSR, Fast Exit2, OCPS and QTP3 (a reduced version).

 

Also note that i'm using savegames from a previous install that got screwed because of some reckless mod tinkering on my part, but i was using pretty much the same mods back then too, and didn't have any problems with the torches. Newer additions are Progress, Ehanced Economy and OMOBS (this one only for the OOO-MMM compatibility).

 

PS: if you spot any other incompatibilities within my mod list please let me know, because i'm not that good with modding yet. I installed and activated them after carefully reading a few mod walkthroughs, and specific mod readme's, but errors may still exist.

 

Cheers! :)

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A few things come to mind immediately:

1. High texture/polygon aremour/body replacers.

2. QTP3

3. Open Cities

4. Unique Landscapes

5. MMM extra monsters/spawn rates

6. WLS

7. Brighter Torches

 

All of these combined will have a dramatic effect on FPS, depending on location.

 

Regarding your mods, if yu have full OOO installed, you do not need all of the extra OOO-xxx esps.

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I installed the Lite version of OOO, specifically so i can troubleshoot particular plugins and not deactivate the whole mod.

I played around with the torches mods myself, but they don't seem to affect the slowdown. As for bigger mods, like QTP3 and UL, i'm not particularily eager to deactivate, because i'm afraid will screw up my game (the reason i had to uninstall Oblivion the first time is because i messed with MMM and UL because of a recurrent crash i kept getting, and it dind't do anything except brake the game completeley). But, as far as i see, the problem is only related to my torch, because other than that (and the few obligatory random crashes :tongue: ), the game runs quite well with no other weird slow downs - the ones in major fights or with lots of effects on screen, do not count, because they are expected.

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The torch will effect FPS, particularly if you have high poly/texture surfaces nearby (clothing/skin etc.) and reflections and shadows set to high -- it's always been that way in Oblivion, and the other mods will just add to it. 2+2=12 :whistling:
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Yeah, but if that's the case, why don't other NPC's torches affect the frame rate as well? Because if i'm near two guards, both with torches lit, FPS stays well at 30. As soon as i take out my torch, it drops to like 11-12. That's what bugs me: if it was only because of the dynamic lighting, it would have happened with other torches as well, not only when i equip mine. Tried the no flicker tweak as well... still no change. Oh, and it seems to only happen at night. If i use my torch at daytime, frame rate doesn't drop :huh:
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Yeah, but if that's the case, why don't other NPC's torches affect the frame rate as well? Because if i'm near two guards, both with torches lit, FPS stays well at 30. As soon as i take out my torch, it drops to like 11-12. That's what bugs me: if it was only because of the dynamic lighting, it would have happened with other torches as well, not only when i equip mine.

 

Tried the no flicker tweak as well... still no change.

 

Oh, and it seems to only happen at night. If i use my torch at daytime, frame rate doesn't drop :huh:

 

EDIT: Sorry for double post.. i tried to edit, but it ended up this way...

Edited by 1Stalker
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Yes, but you have WLS, so night time in or near towns/cities is going to be very graphic intensive. Obviously I'm not able to physically see what you are describing, so I can only give you my experiences.
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Well, i think i'm gonna live with it, i guess... in the end, it doesn't happen all that much, and i know my way around a dark town without having to use the torch (and the WLS actually makes the towns pretty easy to get around, even with Darker Nights).

Still, thanks for the advice :)

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