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Mod problem


Itachi314

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Hi, ive been working on a mod that was working fine until today, the problem is that when i load the game theres no floor anywhere, All the buildings, trees, grass are still there. I tryed to fasttravel to different areas and all were the same. But when i traveled to the cell my mod is located in everything was fine. Im really clueless as to what happened it was working fine before. Any help would be much appreciated.

 

Thanks in Advance ~Itachi

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If your mod contains a new worldspace with trees in it, then it MUST load immediately after Oblivion.esm.

 

Or, you can split the trees out into a separate mod with Tes4Gecko (this would probably be the better option).

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I tried loading it right after oblivion.esm but it didn't help. But i dont think that was the problem anyway all i did was rename one of the Wilderness places. It was working fine before but when i started working on the interior of my mod it just deleted the floor of every other location. I think the problem is with the file dependencies because thats the only thing that changed. Can copying objects and cells from one plugin to another cause this somehow? What i did was Set my mod as the active one as well as load another plugin that had an object i wanted, then i edited it and saved the file. I also did the same for a cell, i duplicated a cell from one mod and saved it in my active mod. Hopefully i can find a solution with youre help because i would rather not start from scratch.
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I believe copying from one to another can, or does, whack the land. I know that happened to me. The first mod I made was copied from a mod that had it's own worldspace, the worldspace came over fine, but NOT the land.

 

There are specific functions for copying worldspaces. Investigate them. I have never tried them so I cannot help you with them.

 

I have, however, subsequently copied a worldspace that DID come with the land. I did this by opening both mods, and then Duplicated the worldspace I wanted to copy into my mod.

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OBMM - Oblivion Mod Manager

http://www.tesnexus.com/downloads/file.php?id=2097

 

Once this is installed, drag and drop the omod onto it. When it opens your omod will be in the central area. One of the utilities is "Extract to Folder."

 

Once you have OBMM, try it out and play with it. This may be the single most used "mod" of them all; most players love it.

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