sony144 Posted August 25, 2010 Share Posted August 25, 2010 Helo guys,I instaled FCOM mod with http://www.gamefaqs.com/boards/924363-the-elder-scrolls-iv-oblivion/48544847this FAQ.After two hours of downloading and instaling i finished everything. I checked BOSS and Wrye Bash, and everything looked fine. So I started New Game. After two minutes of creating my character I found first problem.That lady captain which was escorting Uriel Septin, she had no armor, i mean, she had not body, just head!I thought I can live with that. After her death and few of that red magic worriors i found 2 bottles of weak potions. Their icons gone from my eq, i have just their names. I threw them away from my eq, and what I seen? BIG YELLOW "!" !What did I do wrong with instalation? I instaled new, pure Oblivion with IS and Knights, patched.Please, healp me. PS: How to post images?PS2: If you know other good FAQ, please post its link or RS.PS3: I am new in Nexus and in modding. Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 25, 2010 Share Posted August 25, 2010 Yellow diamonds mean missing meshes. You probably have two distinctly different problems. First, most of the main FCOM mods, but not all, have their resources contained on BSA files. Theoretically BSA Files are supposed to become active when an ".esp" of exactly the same name is activated, but that does not always seem to be the case. You can manually "Register" your .bas files by editing the Oblivion.ini file located in your Oblivion Saved Games folder. Put it at the end of the line that starts with "SArchiveList=Oblivion - Meshes.bsa," add a comma to the end, then add mmm.bsa So, it would look like this: SArchiveList=Oblivion - Meshes.bsa, <a whole bunch of files>.bsa, mmm.bsa (or FraNewItems.bas, or whatever.bsa) You can string them together separated by commas. All of your .bas files should be registered This is not going to fix the floating head with Captain Renault. Her armor is part of OOO, and this means that you may have the ESP file in your data folder, but not the meshes and/or textures. The download for OOO is Huge, examine it carefully. There will be a series of folders, "Meshes", "Textures", "Sounds", etc. Right-click and copy these folders. Right-click on your data folder and Paste. Windows will tell you the folders aleady exist and ask you (in different ways depending on version) if you want to continue. Say Yes. Link to comment Share on other sites More sharing options...
sony144 Posted August 25, 2010 Author Share Posted August 25, 2010 I reinstaled OOO mod, from 1.3 →1.32 →1.33 →1.34 After that Wrye Bash colored for orange 4 FCOM plugins and Bashed Patch. Is that Ok?I don't know what means that colors. I think red names means Crash, blue names are Master files, but what means orange boxes and green names? David, one thing. I don't know how to "Register" that .bas files. I know now how to, but where can I find names of that files? In Meshes folder are .egm .nif and .kf Heh, In all FAQs wasn't mention anything about "registering". Is it just my problem? Maybe I instaled somethign wrong. Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 25, 2010 Share Posted August 25, 2010 No, like I said, theoretically BSA Files are supposed to become active when an ".esp" of exactly the same name is activated, and theoretically it isn't supposed to be a problem. But, like all things, it doesn't always work like that, and this does seem to be a fairly common problem, especially if you have renamed any of the files. Go to the Wrye Bash Help Page for a full explanation of what all the colors mean. BSA Files are in your "Data" Folder right next to all your ESP and ESM files. Sort the Data folder by type and they will all be neatly grouped together. There will only be a few of them you need to worry about. Make a list of them, then go into your INI file, and make sure they are all registered. Link to comment Share on other sites More sharing options...
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