Medivel2008 Posted August 25, 2010 Share Posted August 25, 2010 I was wondering how do you change the armor of the skeletons. When i'm making a new skeleton the only armor there is that old broken Blade armor and helm. How can I add steel for example. Link to comment Share on other sites More sharing options...
TodaY Posted August 26, 2010 Share Posted August 26, 2010 You'd have to import the steel armor in blender, and then fit and rig it to the skeleton. Time for the request section :thumbsup: Edit - nevermind, imma do that and make a resource outta it. Edit 2 - Blender seems to be having trouble with the skeleton. Sorry. Link to comment Share on other sites More sharing options...
Medivel2008 Posted August 26, 2010 Author Share Posted August 26, 2010 Aww. I only use blender. Il find someone who can help me with this. Thanks anyway. ^^ Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 26, 2010 Share Posted August 26, 2010 My current method to give clothing to human-like creatures is to just copy the armor in question into the folder of the creature. So to get a skeleton to wear steel armor, you'd copy all of the steel items, rename them to something unique (So they're not just 'cuirasss', 'gloves', etc.), then place them into the folder for Skeleton, under meshes/creatures/skeleton. Then, if the skeleton of the skeleton is close enough to the human skeleton, it should work sort of. It's not a perfect solution, and you'll usually find problems with it, but it works sometimes and requires little knowledge of modelling to do. I've gotten it to work adding robes and the Dark Brotherhood armor to a zombie, so far. Link to comment Share on other sites More sharing options...
Nealus Posted August 26, 2010 Share Posted August 26, 2010 If you want to assign new helmet to a skeleton (it's very simple), download the NifScope and follow image instructions.http://alltes.ru/articles/nifscope/1In short, you must delete visual branch from default bhelmet.nif from data/meshes/creatures/skeleton (if it's not here, you can take it from oblivion - meshes.bsa)and paste visual branch from helmet's .nif you want Link to comment Share on other sites More sharing options...
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