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Shiney retextured skin


cpoindex

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Recently I've been trying to retexture some skin. It looks just great in Nifskope but when I preview it in the GECK, it's all very shiney. I assume this is problem with the normal maps, because when I've made retextures before I used the vanilla normals and there was no shine problem. Am I assuming this correctly? Or what should I do about it? I used the Nvidia normal map filter for Photoshop, and tried XNormal... I'm willing to try other programs if that will make it better, or if anyone knows what settings I should use to generate the normals. Thanks for any help or suggestions.
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