DeathSquad Posted August 27, 2010 Share Posted August 27, 2010 Using player.placeatme codes in the console, I spawned several mole rats and mirelurks to kill in order to quickly finish a few quests. I spawned all of these in a mass outside of Megaton. The problem is, I just left Megaton (several real and game days after initially spawning them) and saw that the mirelurks and mole rats had spawned again and had killed the poor man that begs for water and then took out deputy weld. I don't mind this cause the "resurrect" code is available to me, but having to constantly do this would be a pain. Is there any console code to remove these mirelurk/mole rat spawns for good? Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 27, 2010 Share Posted August 27, 2010 Target them and type 'disable'. Wait, that's Oblivion. Should work for FO3 anyways. Link to comment Share on other sites More sharing options...
newjay Posted August 27, 2010 Share Posted August 27, 2010 disable still works in FO3 Link to comment Share on other sites More sharing options...
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