DeathSquad Posted August 27, 2010 Posted August 27, 2010 Using player.placeatme codes in the console, I spawned several mole rats and mirelurks to kill in order to quickly finish a few quests. I spawned all of these in a mass outside of Megaton. The problem is, I just left Megaton (several real and game days after initially spawning them) and saw that the mirelurks and mole rats had spawned again and had killed the poor man that begs for water and then took out deputy weld. I don't mind this cause the "resurrect" code is available to me, but having to constantly do this would be a pain. Is there any console code to remove these mirelurk/mole rat spawns for good?
ub3rman123 Posted August 27, 2010 Posted August 27, 2010 Target them and type 'disable'. Wait, that's Oblivion. Should work for FO3 anyways.
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