Pally60 Posted August 27, 2010 Share Posted August 27, 2010 Please someone make a download or mod that lets you put the Heavens Wall shield on your back without getting the huge yellow square with blue "!" in the center...i assumed that it would be in Tychos new version of the "Shield on Back'" mod but i was wrong. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2010 Share Posted August 27, 2010 Give me a link and I'll do it for ya. It will be a tail slot item though. I don't know how they did the shield on back script with it still equipped. Link to comment Share on other sites More sharing options...
Skevitj Posted August 27, 2010 Share Posted August 27, 2010 I haven't seen the mod you're talking about but creating scripts to switch a shield from arm to back is dead easy (and silent with OBSE). Get nif files for the world object, back position and arm position, then create two armor pieces, world nif should be the same for both, arm nif for one and tag it as a shield, back nif for the other and tag it as a tail. Other fields (AR, value, name etc.) should be the same. SCN ArmShieldScript ref usershort equipped begin OnAdd set user to getactionrefend begin OnEquip set equipped to 1end begin OnUnequip set equipped to 0end begin GameMode if equipped == 0 return endif if user.IsWeaponOut == 1 return endif user.unequipitemNS SHIELDARMOBJECT user.removeitemNS SHIELDARMOBJECT 1 user.additemNS SHIELDBACKOBJECT 1 user.equipitemNS SHIELDBACKOBJECTend SCN BackShieldScript ref usershort equipped begin OnAdd set user to getactionrefend begin OnEquip set equipped to 1end begin OnUnequip set equipped to 0end begin GameMode if equipped == 0 return endif if user.IsWeaponOut == 0 return endif user.unequipitemNS SHIELDBACKOBJECT user.removeitemNS SHIELDBACKOBJECT 1 user.additemNS SHIELDARMOBJECT 1 user.equipitemNS SHIELDARMOBJECTend Add those two scripts to the appropriate item, then you're good to go. NPCs won't recognise it as a shield due to it not being a shield while they have their weapon sheathed. It will also allow you to wear a second shield on your arm as long as your weapon is sheathed, but this method will prevent you from shield anim blocking while it is on your back (unless a second shield is equipped). The advantage of two armor pieces is both can be given a different armor rating, ie, 1/2 the AR if its on your back. This version would require OBSE, for a non-OBSE version, just delete "NS" wherever it appears. Link to comment Share on other sites More sharing options...
Pally60 Posted August 27, 2010 Author Share Posted August 27, 2010 Give me a link and I'll do it for ya. It will be a tail slot item though. I don't know how they did the shield on back script with it still equipped. http://modsreloaded.com/shield-on-back-revived Thats the link to the newer version of the mod that i thought had the shield in (i have the older version installed, version 2.0 And yeah the way the mod is (at least the way the old one is, since thats the one im using) is that when you sheath your weapon it says your shield is unequipped and it just appears on my back, when i draw my weapon the shield comes into arm position and i recieve any added magic effects it has on it, then goes to the back again when i sheath it. In fact in the inventory it shows as two entries of the same object, one with the normal stats thats unequipped and one with 0 stats thats "equipped" on the characters back. I do have OBSE but the last thing i want to do is try to modify any files in the game on my own, its not something im familiar with, if its easy and you have the time i appreciate it a lot. Link to comment Share on other sites More sharing options...
Pally60 Posted August 27, 2010 Author Share Posted August 27, 2010 Thanks Skevit ill be sure to look into that, personally i have never modified or created anything for this game so im a bit reluctant to do so but its somemthing ill deffinatly check out. Always eager to learn something new. Link to comment Share on other sites More sharing options...
Skevitj Posted August 28, 2010 Share Posted August 28, 2010 Ha, after looking at how they did it, my shoddy 2min write up suddenly feels more than a tad inadequate. The only thing you need to fix the <!> is the nif file for the shield in the back position, renamed according to the convention they specify (then placed in the appropriate folder). You don't need to create/modify any objects or existing files. It's a pure modeling job, the sort I'm completely useless at. Hopefully ^ will clear it up for anyone who is capable of creating the model. Link to comment Share on other sites More sharing options...
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