tinylampe Posted August 28, 2010 Share Posted August 28, 2010 Hello there, I'm not sure if this is the right section. If it's not, please move the topic and sorry for the trouble. My story: I downloaded Apachii Goddess Store and found 4 items I liked for my character. Since they are only 4 I thought that perhaps I could take the relevant meshes and textures and spare my 3-year-old PC from almost 3 giga of content I will not be using. The experiment did not work as well as I expected. What I did: 1. I created a folder structure according to this tutorial: http://cs.elderscrolls.com/constwiki/index.php/How_To_Create_New_Re-Textured_Items For example, for the meshes the path was meshes/armor/compilation/relevant .nif and _gnc.nif files Small question here: the original mod did not distinguish between male and female cuirasses, boots etc. Do I need to do that? 2. Using the construction set I created new entries for the items. I wrote new IDs, names, and pointed the biped model, world model and icon image entries to the same .nif and .dds files Apachii had used (therefore, there should be no problems with this part). Here an example (mine above, apachii below): 3. I managed to make Maro Rufus sell the items to me following this tutorial: (http://cs.elderscrolls.com/constwiki/index.php/How_To_Add_Objects_For_Sale) What went wrong After purchasing the items I noticed the following: - Some had the right shape but pink color - Some had the right shape but black color- Some did not have the right shape at all As far as I know pink color = you're missing textures. And most likely, that's the whole problem. However, my big question is: how do I know which textures are associated with the each mesh?? I downloaded a program called niftools that supposedly tells you exactly that. And yes, after opening a .nif file, the program showed me some lines with textures paths pointing to some .dds files (see pic below). I thought those were the relevant ones, but, even though I used them, the pink/black color was still there. Can somebody tell me what I'm doing wrong? I will upload the mod I was designing so you can see which files I have and, hopefully, which ones I am missing. Note: in this mod there are also 2 items from the blackluster armors and weapons mod. Same story as before. I liked 2 particular pieces of armor and wanted to have them without having to have the whole mod. mod: http://www.megaupload.com/?d=31J39XNJ Thanks in advance for any help you can provide. Link to comment Share on other sites More sharing options...
DavidBudreck Posted August 28, 2010 Share Posted August 28, 2010 On the Render menu of Nifscope select "Settings..." then click on "Auto Detect Game Paths". This will tell Nifscope how to find the textures. Nifscope shows white models when the textures are not present (as in your screenshots), otherwise it will display the model fully textured. The folder structure itself technicaly does not matter; the only thing that matters is that the Mesh knows where to look for them. Make sure the textures Apachii was pointing to actually exist in the locactions as expected. Her's is a VERY big mod, and occassionally something slips by... The male/female versions of items only matter if there are different versions of the item, like "curias.nif" and "curias_f.nif" or some such. Dwarven and Steel Armor, for instance, does not make any distinction, and therefor is less attractive and realistic when worn by female characters. The vast majority of custom armor, however, is the other way around, female only because male modelers like making sexy outfits. Link to comment Share on other sites More sharing options...
tinylampe Posted August 28, 2010 Author Share Posted August 28, 2010 Make sure the textures Apachii was pointing to actually exist in the locactions as expected. Her's is a VERY big mod, and occassionally something slips by... Wow, THANK YOU my friend. This single line solved the whole problem. My mistake was actually pretty stupid. I had both the meshes and the relevant textures from the beginning. The problem was that there was no "communication" between them. After opening nifscope again I realized that my nif files were looking for the textures in Apachii's folders (which were not in my data folder anymore) instead of going to the new folders I had created. So the only thing to do was changing the route. Now all works perfectly. Once again, thank you. Link to comment Share on other sites More sharing options...
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