MnMhunter Posted December 1, 2014 Share Posted December 1, 2014 Well, for the longest time now I've been bothered that a thing like this doesn't exist, or it might exist but I don't know where or in which form.Anyways, the idea I've had is that a sword of some kind, or whatever, available through a random fetch quest or maybe even forged, has a mechanic in which his damage stacks, it can't be enchanted and it can't be improved. The "stacking" would work by killing something, ofcourse not to make it overly powered the stacks would have to be little, so that the early levels are very hard to get through but are highly rewarded when you get to the later parts of the game.It should work something along the lines of: a regular person killed +0.1dmg, a draugur +0.2dmg a dragon priest +0.3dmg a dragon +0.4dmg or whatever, just to not make it overpowered. So basically a person that kills 400 people, would now have +40 damage on that sword, ofcourse, +40 damage is a lot, but so is 400 people, or you can even reduce it to 0.05 or even 0.01 bonuses, the possibilities are endless, and I'm sure it's not that hard of a thing to do Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 1, 2014 Share Posted December 1, 2014 To the OP or anyone who may wish to tackle this....It would need to be scripted. Possibly using SKSE. The Huntsman (a bow by InsanitySorrow) uses the necessary functions within its leveling process. That bow doesn't function the way you are describing but it is an example of how to adjust the damage of an item in incremental steps. The Huntsman currently has open permission, so you can take it and learn from the scripts. Tho I'd recommend using the corrected scripts from my patch version as a guide instead. See signature for a link to all my mods. Link to comment Share on other sites More sharing options...
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