Jump to content

Scripting Help


MadMike710

Recommended Posts

Also is there any way to make a door "Appear" once something is activated/conditions are met?

 

Or an alternative, is there any way to make a hidden door appear? Like make a wall move/slide? Please I need this, or could anybody give me an idea for where to place a door that isn't easy to find?

Edited by MadMike710
Link to comment
Share on other sites

Hmm.. Teleport doors are hard to gracefully hide. Best I can suggest is to just retexture a square object, like the SideWalkSubPlane, make it a door, and set it as hidden in the editing tab.

 

Other than that, you could retexture one of the working (animated) secret doors to match the rest of the walls.

Link to comment
Share on other sites

Or you could simply make a script to enable a door, and disable a tapestry that was in front of it, and put it on, let's say, a book?

 

So when the player activates the book, tapestry gone, door appear.

You might also want to do a little trick that I've gotten into the practice of, which is to also change the enable status of floor pieces, one put directly on the same spot as the other, so the door can properly fit... Hard to explain... I'm too not awake.. Umm..

 

Look at Fort Death's Temporal Reconfiguration Chamber entrance found in The Vault. The differing hallway pieces in The Vault will explain it all.

Link to comment
Share on other sites

@ ub3rman123 thanks but I can't texture for my life...

 

@ ranokoa well that's what I was thinking but I'm not sure how to disable/enable things except for in the console, but thanks, I will look

 

I can't find Fort Death in the Interiors list. :(

Edited by MadMike710
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...