mysticcro Posted December 2, 2014 Share Posted December 2, 2014 Alright so i am working on something. Il put it like this..i made a quest...and when that quest is done, i used disable (npc here) command to disable that NPC after he is not needed anymore. However for some reason i cant seem to disable him, each time i use disable command and go to game to test it, when he is disabled it simply crashes the game instantly the moment it disables that npc. And enable..enable command wont listen at all, the NPC that is needed to appear in certain quest stage wont appear at all..with enable command Link to comment Share on other sites More sharing options...
Pumpkinbot Posted December 3, 2014 Share Posted December 3, 2014 Shot in the dark here, but maybe there's no reference when the game executed the "disable" command, so it defaults to disabling the player, which crashes the game? Try "disable <NPC ID here>", like "disable 30a8f". Link to comment Share on other sites More sharing options...
mysticcro Posted December 3, 2014 Author Share Posted December 3, 2014 Of course i put the reference.. disable <aaaQuestNPC1> or i use his number ref such as you said 30a8f for example..still the same. I tried to execute it with script..but script wont work either Link to comment Share on other sites More sharing options...
forli Posted December 4, 2014 Share Posted December 4, 2014 (edited) Are you doing Disable <actor>?That's wrong. To disable an actor (or any other object) you need to do <actor>.Disableand to enable: <actor>.Enable Edited December 4, 2014 by forli Link to comment Share on other sites More sharing options...
mysticcro Posted December 4, 2014 Author Share Posted December 4, 2014 Jesus Christ..such a small absurd mistake. Switch the damn places, i always to things reverse no matter what.. :pinch: Thanks a bunch. Problem solved. :cool: Link to comment Share on other sites More sharing options...
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