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opened buildings


xraigin

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is anyone doing a mod that opens up all of the buildings in a certain city?

like how open citys opened the gates this mod would open the doors and windows on the buildings and would make the buildings more immersive.

is there such a mod in development?

 

if so how much does it affect framerate?

when it rains does it still rain indoors? like how it rains on you when your under a canopy.

is the outdoor ambient noise muffled when you close the door?

are there any things that can affect the building like hitting a window with an arrow.

or punching the door till it comes off its hinges.

(breaking glass would be another cool mod if that hasn't been made)

 

basicly im requesting an immersion mod like open citys for the buildings to be more realistic.

 

starting with residential buildings and then moving to the cathedrals and guilds and finally castles.

im sure this would change the scaling of each building considerably.

because some interiors are like the tents in harry potter

fitting the mass of a watermelon into a baseball is the best way to describe that ROFL!!!

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I don't believe there's any such mod, as it would likely cause more problems than really necessary, not to mention setting several computers on fire. There are some workarounds, such as the recent Immersive Interiors, which makes you able to see out through windows by placing a mock-up of the city outside into the cell. However, only the Anvil section is complete as of right now.
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yeah that one looks promising i agree XD

 

but even though i understand the strain that it would put on most pplz computers i have to question it lol.

 

the reason why i ask is because i'm learning the construction set and i want to make a horror mod using a few buildings like this. where zombies werewolf's and vamps can break into the building through windows and you have to board it up and stock up on supplies to survive the horrifying apocalypse.

if you fail you flee to another refuge or die!

 

maybe not all of the buildings could be this way but it would be sweet if some were.

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Isn't possible from the actual exterior. I'd suggest a workaround: Make the windows already broken with a remesh, leave the collision in place so that player can't leave. and make werewolf-only doors into the place in the place of the windows. THen, outside the window, you can add a mock-up of the exterior/
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