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Distorted hand meshes. Need help.


GAM3RFinn

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Little update:

 

After deleting the meshes and installing the mods again, the problem is still there. This is good however, because now i know it's because of 1 or many NMM mods.

 

I did some testing and found out that Pip Boy readius does not cause this. I thought it was the most likely to cause the bug, but i unistalled it with other mods on, the bug happened with Pip Boy 3000, i uninstalled everything else and it does not happen with the Readious.

 

After some time, i'm quite certain it's a Gameplay&Effects or a Misc mod, now the prime suspect is NVSE Stutter remover.

 

Something very interesting to note: The bug seems to happen when my character's animation bugs and he "glides" a little after stopping, the glide seems to be gone as well as i uninstalled everything else but Readius I need to do some more testing but i'll be sure to update once i get results.

 

Did it work, and how did u fix the problem?

Would be interessting for me :]

 

 

Yes. Sorry, i got carried away once i got it solved.

 

The problem was caused by the Stutter Remover. I have no idea how, but it is fixed now. Maybe a faulty install? I dare not to install it anymore, to avoid going trough this mess again.

 

Thanks for the help. It got really annoying over time.

 

EDIT: Can i edit the topic name somehow? I'd like to edit (SOLVED) to it.

Edited by GAM3RFinn
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It appears at one time that you had A Tale of Two Wastelands installed. I am surprised the game will even load since you are missing the master file (Fallout 3.esm) that is a requirement for RRCompanions Vault.esm.

 

You should uninstall the non-active plugins, since everything in the "Data" folder will be loaded into memory.

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It appears at one time that you had A Tale of Two Wastelands installed. I am surprised the game will even load since you are missing the master file (Fallout 3.esm) that is a requirement for RRCompanions Vault.esm.

 

You should uninstall the non-active plugins, since everything in the "Data" folder will be loaded into memory.

 

Actually, i've never had TTW.

 

Nevada skies has an esp for that, it automatically ticked when i installed it with NMM, because i didn't have Fallout 3.esm or the DLC, it was missing a master and wouldn't start up, i believe the same happened with RR. I had that for Fallout 3 and did have a companion vault, i just noticed it on FNV load order, i didn't even know i had it on FNV as well.

 

I should do something about that, thanks.

 

EDIT: Hmm... I can't find the esm on FOMM, NMM or the FNV Data directory. No wonder i haven't seen it till now. Could it be a bug on FOMM? I copied the load order from there, but i also use it for Fallout 3, and i have RR companion vault on Fallout 3.

Edited by GAM3RFinn
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