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What Is The Best Weapon??


spike43215

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Well, damage wise, the Daedric Warhammer does the most damage that I know of. Although, the Scimitar mod (forgot who made it) does 26 points of damage. However, looks wise, the Elven Scimitar from that one mod (forgot the name and who made it) looks pretty sweet. Oh, Faye, if you're a guy, why do you call guys idiots?
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Oh, Faye, if you're a guy, why do you call guys idiots?

 

I just picked one of faye's favriote quotes thats all. Don't agree with ot but she said it in a few episodes and i just thought it was funny thats all.

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Knowledge is the best weapon. That, or laser-beams that shoot out of your eyes.

 

 

 

When it comes to enchanting your own weapons, be it a longsword or a war axe, I have but only two hard and fast rules: 1) always use a Grand soul charge (1600) to create the weapon; and 2) attune the Magicka draw of your enchantment so as to drain the weapon evenly and completely from a full charge.

 

The first rule is common sense— if you can't use the best, don't bother with the rest. The second rule needs explaining: I see little sense in ramping up some damage or enchantment effect, only to find yourself with a residual 60 Magicka points left in a weapon that needs 85 Magicka in order to carry off the next attack. Those 60 points could have come in handy, but you'll never be able to squeeze out that last charge.

 

So, when I set up the enchantments on a weapon, I pay attention to how much Magicka each attack will cost. With a Grand soul charge, you have a pool of 1600. I tune the enchantment so as to draw enough Magicka to a number that multiplies into 1600.

 

So, I get a good idea as to the strength of a player-enchanted weapon not by the actual damage-inducing numbers, but rather by how many charges it carries. A weak enchantment would have 100 charges (16 Magicka an attack). Fairly decent strength would be a 40-charge weapon (40 Magicka). The mongo, high-impact enchantment would be a good ol' 20-charger (a whoppin' 80 Magicka cast per attack).

 

A weapon for the road would be, in my opinion, a 100 or a 50-charge weapon (16 or 32 Magicka). The weapon I'd draw once I got to whatever cavern I wanted to raid would be a 32 or 20-charge weapon. And I know I'll be able to squeeze every last point of Magicka from the weapon because I've tuned it to do just that.

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Knowledge is the best weapon. That, or laser-beams that shoot out of your eyes.

 

 

 

When it comes to enchanting your own weapons, be it a longsword or a war axe, I have but only two hard and fast rules: 1) always use a Grand soul charge (1600) to create the weapon; and 2) attune the Magicka draw of your enchantment so as to drain the weapon evenly and completely from a full charge.

 

The first rule is common sense— if you can't use the best, don't bother with the rest. The second rule needs explaining: I see little sense in ramping up some damage or enchantment effect, only to find yourself with a residual 60 Magicka points left in a weapon that needs 85 Magicka in order to carry off the next attack. Those 60 points could have come in handy, but you'll never be able to squeeze out that last charge.

 

So, when I set up the enchantments on a weapon, I pay attention to how much Magicka each attack will cost. With a Grand soul charge, you have a pool of 1600. I tune the enchantment so as to draw enough Magicka to a number that multiplies into 1600.

 

So, I get a good idea as to the strength of a player-enchanted weapon not by the actual damage-inducing numbers, but rather by how many charges it carries. A weak enchantment would have 100 charges (16 Magicka an attack). Fairly decent strength would be a 40-charge weapon (40 Magicka). The mongo, high-impact enchantment would be a good ol' 20-charger (a whoppin' 80 Magicka cast per attack).

 

A weapon for the road would be, in my opinion, a 100 or a 50-charge weapon (16 or 32 Magicka). The weapon I'd draw once I got to whatever cavern I wanted to raid would be a 32 or 20-charge weapon. And I know I'll be able to squeeze every last point of Magicka from the weapon because I've tuned it to do just that.

 

 

 

 

 

Or just cheat and get a chest full of custom made (no weight) filled grand soul gems with grand souls and carry them around, and restocking them when they're getting low, so you can have a blade/blunt weapon that kills them in one or so hits (maybe a Daedric Warhammer with Damage Health 98pts for 2 secs). :mellow:

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Or just cheat and get a chest full of custom made (no weight) filled grand soul gems with grand souls and carry them around, and restocking them when they're getting low, so you can have a blade/blunt weapon that kills them in one or so hits (maybe a Daedric Warhammer with Damage Health 98pts for 2 secs). :mellow:

A) ...or you may try to actually play the game, since typing "Oblivion cheats" into Google to find the neccessary commands in no way demonstrates your mastery of game 'strategy'.

 

B) In any case, having a supply of filled Soul gems has no bearing whatsoever on the enchantment strategy outlined above. Recharging a sword is one thing. Discharging a sword in the most efficient manner— that is another thing entirely.

 

c) Are you afflicted with Tourette's, or are you under the sad delusion that a meandering train of thought somehow makes you a credible source and an interesting person?

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From an excess mod I was playing around with, but won't ever upload...

Keep in mind, in addition to the weapon, I also made some settings changes.

fdamageskillmulti set to 5.6

fdamagesneakattackmulti set to 20

fdamagestrengthmulti set to 5.7

fdeathforcedamagemax set to 5000

fdeathforceforcemax set to 585

 

This alone would make your standard iron dagger capable of killing damn near anything in 1 hit.

 

Now the fun stuff:

 

Godly Bow of Excess

speed 2

damage 200

 

Godly Arrows of Excess

speed 9

damage 200

 

Godly Longsword of Excess

speed 2.5

damage 180

 

Godly Amulet of Excess

enchanted with;

fortify attribute Luck 100

Fortify Health 10000

Fortify Skill blunt 1000

Fortify Skill blade 1000

Fortify Skill marksman 1000

Fortify Skill sneak 250

Fortify Magicka 10000

Restore Health 1000

Restore Magicka 1000

Waterwalking

 

 

In game, damages showed around 2k with amulet equiped.

I wouldn't upload it mostly because without wearing the amulet you're dead from anything hitting you, and armor ends up wearing you for protection. Was kinda fun to see how far I could launch a deer with an arrow, and to see a sword look like nothimg more than a brief flash which causes anything it hits to go flying. Good for a few laughs, not much else. Settings could have been higher, but didn't see need for anything more. At that point, even enchanted, the enchantment wouldn't have a chance to do anything, and it usually interrupts with the physics.

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