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Missile-like projectiles


jtucker40

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Hey everyone,

 

I'm starting work on a mod that will shoot a missile like projectile out of a weapon that uses a 2handautomatic weapon as a base (as opposed to shoulder mounted launchers). As my basic first test I took the missile (from the missile launcher) projectile, renamed it to a unique id, and assigned it to be launched out of a grenade rifle. However when I went to test it in game, the grenade rifle just fired its usual 40mm grenades instead of the missile projectile. Does anyone know how I could manage to work around this?

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First thing I did was open the Missile projectile and, Repcon Toy Models with Nifscope. In the Rocket model I copied the Nitristrip of the rocket then pasted it into the Missile projectile model. Next I had to tweak it's position to match the original rockets. Finally I deleted the original Missile. (This preserved the flame animation of the missile.)

 

(You may not need this step if your just using the missile projectile.)

 

Then I opened the missile launcher and Pasted the Repcon toy in over its Missile (If you look at my missile launcher it will be in 70 NiNode / 96 NiNode. 103 NiTriStrip ##NiRound 0 [27] is my rocket.)

 

Again leaving the original Missile there for positioning my new rocket. Once I got it right I deleted the branch of the original.

 

Edit: If you try my method I would suggest starting with the missile world model as it is the simplest to get the correct NitriStrip.

 

Edit 2: In your case using the Grenade Launcher you may need to take the missile world model into Blender and scale it down a bit. the original will probably be to big for the barrel and show through.

 

I'm by no means a Nifscope Pro and mostly do mash ups by trial and a lot of errors so I hope this helps and makes some sense.

Edited by chucksteel
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Did you make a new ammo type and assign it to the weapon. I looked at Thump Thump and Changed the ammo type and projectile to missile and it worked for me. I did add the missile to the weapon model though.

 

Might be that your weapon is still using the 40mm ammo list.

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