templeofninpo Posted December 6, 2014 Share Posted December 6, 2014 Ok, making a color oriented mod, but the CS will only let me have flame colored fireball FX. Who would know how to script/add a clone firedamage effect but pink? There are extra summoning slots but they do not give options besides cast on self when editing spells. Is there non-fire-colored torch flames in Lost Spires? How do I edit the 1st-person texture (and conventional texture) for torch fire. I've changed the light color (the torch is actually a 'light' object) but can find no textures to replace for the fire itself. Also, any ideas on moving lights? I tried an invisible NPC but their 'soul' still show up. Again, also, have you tried Cinematic HUD yet? Link to comment Share on other sites More sharing options...
Legotrash Posted December 8, 2014 Share Posted December 8, 2014 Unfortunately the only thing I can help you with is your second question. There is a blue-fired torch if I remember correctly. Link to comment Share on other sites More sharing options...
The_Vyper Posted December 14, 2014 Share Posted December 14, 2014 Also, any ideas on moving lights? I tried an invisible NPC but their 'soul' still show up.You can accomplish this with an invisible NPC without the 'soul' being revealed by a 'Detect Life' spell/enchantment. Here's How: 1. Create a custom object script with the following code: Begin GameMode sms DetectLife sms LifeDetected End 2. Create a new NPC to be the 'light bearer' and attach this script to him/her.3. Give the NPC a 100% chameleon ability spell (make sure it's an Ability type spell so it's always on).4. Put NPC in a dark place so he/she will equip the torch. Boom! A 'floating' light with no soul! As for "torches" with different colored lights, try David Brasher's Fighters Guild Quests. It has some Ayleid glow rods from a mod that's no longer available. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 14, 2014 Author Share Posted December 14, 2014 Thats awesome. I'll give it a try in a bit. Can you tell me what sms represents? Much appreciated. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 14, 2014 Author Share Posted December 14, 2014 Would you know a way to make the target reticle not activate on these soulless invisible people? Link to comment Share on other sites More sharing options...
templeofninpo Posted December 16, 2014 Author Share Posted December 16, 2014 this is what I got to work--- compile anyway... test it in a bit.scn AAAStopDetectLifeAbilityScriptBegin GameModesms effectDetectLifesms LifeDetectedend Link to comment Share on other sites More sharing options...
The_Vyper Posted December 18, 2014 Share Posted December 18, 2014 Can you tell me what sms represents?Certainly. :smile: It's short for for Stop Magic Shader Visuals. I'm not sure about keeping the target reticle from activating. Try not giving the NPC and in-game name. At the very least, it would draw less attention to the target reticle. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 18, 2014 Author Share Posted December 18, 2014 Does every modder find out you're not supposed to alter NPCs from .esps the hard way? I added script involving a farmer from Unique Landscapes Imperial Isle and suddenly the CS (and CSE) stopped loading my esp. I fixed it through tes4edit but flailed and now all of the farmer's generic greetings are gone. It seems the only fix is just to make him a quest and give him my own... anyhoo, cheers on the assistane. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 18, 2014 Author Share Posted December 18, 2014 It was a little nerve racking as I hadn't made any backups for a couple weeks. If people only knew how much effort gets put into these things. Link to comment Share on other sites More sharing options...
lupicatalum Posted March 16, 2015 Share Posted March 16, 2015 I remember reading a tutorial somplace on particle editing within Blender that could most likely achieve different colored torches and spell effect for that matter though I could be mistaken on the last part. I will have to see if I can find the tutorial that I read. It was much too technical for me at my current stage of knowledge Link to comment Share on other sites More sharing options...
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