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Help me out with my load order?


vTemporalZEROv

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My FO3 runs and such, but from time to time it crashes, it IS fallout.. but still it shouldn't crash as much as it does. So my question is, "Is there any thing I can do to better my load order for smoother gameplay?"

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Destruction.esm
Apocalypse Armory.esm
CALIBR.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
[DC RANGER ARSENAL v3 MASTER].esm
DCInteriors_ComboEdition.esm
Impervious Power Armour.esm
Mart's Mutant Mod.esm
FCOMaster.esm
CRAFT - Workbench and Crafting Expansion combined.esp
FWE - Combat Overhaul_Core.esm
RH_IRONSIGHTS.esm
Sharing and Caring Companions.esm
Point Lookout Reborn by Jcro25.esm
StreetLights.esm
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - PL.esp
Apocalypse Armory.esp
Apocalypse Armory - DLC Enhancements.esp
Followers Allowed - The Pitt.esp
body blood replacment.esp
FO3 Error Fixes.esp
DarNifiedUIF3.esp
Dree Perks.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
BetterGamePerformance.esp
FO3 Wanderers Edition - Optional VATS Halftime.esp
CRAFT - Activation Perk.esp
GT_Less_Dismemberment.esp
dD - Enhanced Blood Main.esp
FleshBurningPlasma.esp
FO3 Wanderers Edition - Main File.esp
dD-Reduced Ragdoll Force.esp
Fellout-Full.esp
GT_Less_Exploding_Parts.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - FWE Master Release.esp
FWE - Combat Overhaul_Equipment.esp
MMM - FWE_Combat Overhaul Master Release.esp
Destruction - Main - Statics.esp
Destruction - DLC - Statics.esp
MTC Wasteland Travellers.esp
MoreMapMarkers.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
PersonalVertibird.esp
CALIBRxMerchant.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
Fellout-Zeta.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Realistic Death Physics.esp
RH_FWE_Bridge.esp
RH_IronSights_Pitt_NewRifleSights.esp
SCC - Talk to Anyone.esp
RH_IronSights_RemoveReticule.esp
RWD.esp
RWD-PowerArmorFix.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
UPP - Pack 2.esp
PersonalTerminal.esp
RH_IronSights_Basic_ZetaPlugin.esp
Fellout-PointLookout.esp
Dree Perks Point Lookout.esp
RWD-BrokenSteel.esp
RWD-PowerArmorFix(BrokenSteel).esp
CRAFTable_WMKs.esp
CALIBR Ammo Schematics - CRAFT.esp
RH_IronSights_PL_NewItems.esp
RWD-PointLookout.esp
Dree Perks Broken Steel.esp
Dree Perks Mothership Zeta.esp
Dree Perks Anchorage.esp
Dree Perks Pitts.esp
RWD-MothershipZeta.esp
RH_WMK_Bridge.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
WeaponModKits - BrokenSteel.esp
UPP - Pack 1.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
Realistic Explosions.esp
WeaponModKits - Zeta.esp
PersonalVertibirdHomeFurnituredFWE.esp
WeaponModKits - PointLookout.esp
respawn.esp
No[EMPTY]ContainerMessages.esp
RealFragGrenade.esp
Combat Enhanced-Tactics.esp
Advanced Combat Armor.esp
OpenUp.esp
Ammo Limit.esp
Confederacey In Point Lookout.esp
Silent_Hell_Lookout.esp
Followers Allowed - Point Lookout.esp
Heavy Grab.esp
SFO.esp
DYNAVISION - Dynamic Lens Effect.esp
2Perks Per Level.esp
Feral Ghoul Balancer v 1.0.esp
Destructibles.esp
TallerDC.esp
CASM.esp
Blowback_v1.esp
Rivet City Merchants With Point Lookout.esp
Devestated City.esp
perksforcapsv2BrokenSteel.esp
CheatTerminalUpdated.esp
PCB.esp
MZAllAccessPass.esp
BaelAmalgamationIronSightsCompatibility.esp
Directional PipLight.esp
BaelAmalgamation.esp
Alt Start Weapons - FWE.esp
The5 Visors Mod F3.esp
FeralGhoulTest.esp
JIP Fast-Travel Anywhere.esp
USS-TemporalSeekerPlayerhome V1.esp
Bashed Patch, 0.esp
Total active plugins: 137
Total plugins: 168
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You can use software called loot, and nexsus mod manager also load the order, it shows you the master file what it needs like, masters need to load first, nexus wont let you chance your master under the esp, you can downloand loot here http://loot.github.io/ and i suggest you watch this for it too https://www.youtube.com/watch?v=SzoyWugzZAw

remember to instal it same folder than your game. Picture of skyrim is a example.

http://i59.servimg.com/u/f59/18/36/76/68/captur12.png

Edited by Zelanar
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Try to reduce your load order to around 130.

 

Load StreetLights.esm between ThePitt.esm and BrokenSteel.esm.

 

Go to the FWE -FO3 Wanderers Edition page and scroll down the page to the sample load order.

 

Your load order looks like you have use LOOT. It does not order FO3 Mods correctly. BOSS is better http://boss-developers.github.io/

 

All compatibility patchs must load after the last mod they are patching.

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Try to reduce your load order to around 130.

 

Load StreetLights.esm between ThePitt.esm and BrokenSteel.esm.

 

Go to the FWE -FO3 Wanderers Edition page and scroll down the page to the sample load order.

 

Your load order looks like you have use LOOT. It does not order FO3 Mods correctly. BOSS is better http://boss-developers.github.io/

 

All compatibility patchs must load after the last mod they are patching.

You know LOOT is new versio of boss its have just new name. Its made by same who did boss. And boss it out of date.

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I have been using LOOT to order FO3 for quite a while with no problems. I did have a problem when using BOSS where I had to manually set a particular mod before another one - LOOT fixed that six months ago.

 

LOOT is not perfect, and even has a feature to allow you to make a manual change in the order it sets - and remember that change for future use.

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