Anzan Posted September 3, 2010 Share Posted September 3, 2010 I want to model an outfit for the HGEC body replacer, but all the HGEC files are separated into upper body, lower body, hands, and feet models. If I want to make a one-piece outfit, how would I go about combining each component of the body mod into a workable, accurately connected, complete body? I tried lining things up in blender by hand, but that took hours, and the body still wasnt completely aligned. Can anyone help me on this? Link to comment Share on other sites More sharing options...
Anzan Posted September 3, 2010 Author Share Posted September 3, 2010 Bumping. Also, is there a specific way to get clothes to conform to a body or do I have to just adjust it by hand? Link to comment Share on other sites More sharing options...
mcole254 Posted September 3, 2010 Share Posted September 3, 2010 Just a warning be careful about bumping. But to answer you question I must ask are you making an outfit from scratch (as I am interpreting)? If so just import all the pieces into your 3D program (Blender?) and model your outfit by using the body as a base. You must weigh your newly added pieces then export them as a .nif, all the pieces with then be together. In the CS set your outfit to accommodate the appropriate body slots. Matt Link to comment Share on other sites More sharing options...
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