ZestyJalapeno Posted September 3, 2010 Share Posted September 3, 2010 DELETE Link to comment Share on other sites More sharing options...
ZestyJalapeno Posted September 3, 2010 Author Share Posted September 3, 2010 Update:Actually most mods dont work so i still dont know whats wrong... anybody please help?! Link to comment Share on other sites More sharing options...
ZestyJalapeno Posted September 3, 2010 Author Share Posted September 3, 2010 Anybody i cant use any mods and its really anoying and ive seen some awesome mods lke the midas magic spells and the alternate start and i really want to use them. Link to comment Share on other sites More sharing options...
DavidBudreck Posted September 3, 2010 Share Posted September 3, 2010 There is an error that comes up as soon as this mod loads. It tells you something along the lines of "Details are in the file..." This file is located in your saved games folder and is titled "EditorWarnings.txt" Do not just ignore errors. The CS is actually pretty good about telling you that something isn't going to work, if you pay attention to it. In your case it is saying "Could not find linked door (01000CFC) in teleport data init." I'm not going to venture a guess as to how you managed to do this, but the "Door Marker" inside your cell is gone. "Doors" consist of two parts. Part 1 is a link between two doors. This is straightforward enough. Door1 in CellA links to Door2 in CellB. Part 2 is a little more elusive, but basically can be viewd as "Where do I land when I go through this door?" Whenever two doors are linked, Yellow "Door Markers" appear jamed into both linked doors. You need to pull these away from the door, rotate them, and place them where you want the player to land when they come through the door. You have managed to delete your Door Marker. Double-click the door to edit it. Uncheck the "Teleport" checkbox on the Teleport Tab. Close the window. Then start over again... Link to comment Share on other sites More sharing options...
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