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Load Order Issue (Possibly)


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I'm back again with another problem, whether its load order, misused mods,etc. Below are the links to pictures of my load order, I found its faster and easier that way.

 

http://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue1.png

http://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue2.png

http://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue3.png

 

NOTE; I do not know what is meant by bashed patching, or patches, or bashing in anyway.

 

This is the BOSS report:

 

 

Oblivion.esm

. Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $

 

All Natural Base.esm

 

Oscuro's_Oblivion_Overhaul.esm

. Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}

 

Better Cities Resources.esm

 

CM Partners.esm

 

Unofficial Oblivion Patch.esp

. Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).

. Note: Remember to use the 'MOBS' version when using Francesco's or FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}}

 

Better Cities .esp

. Note: Dummy file to load Better Cities .BSA

 

LoadingScreens.esp

. Bashed Patch tag suggestion: {{BASH:Graphics,NoMerge}}

 

All Natural - Real Lights.esp

. Note: Do not use with original Real Lights mod.

 

All Natural.esp

. Note: Required for All Natural.

. Bashed Patch tag suggestion: {{BASH:C.Climate}}

 

All Natural - SI.esp

. Note: Required for All Natural SI support.

. Bashed Patch tag suggestion: {{BASH:C.Climate}}

 

Kvatch Rebuilt Weather Patch.esp

 

Blackpowder_bombs v04.esp

 

Living Economy.esp

. Note: Don't use 'Living Economy' and 'Living Economy - SI' together. Pick one.

 

Living Economy - Items.esp

 

Cutthroat Merchants.esp

 

DLCHorseArmor.esp

 

DLCHorseArmor - Unofficial Patch.esp

 

DLCOrrery.esp

 

DLCOrrery - Unofficial Patch.esp

 

DLCVileLair.esp

 

DLCVileLair - Unofficial Patch.esp

 

DLCMehrunesRazor.esp

 

DLCMehrunesRazor - Unofficial Patch.esp

 

DLCSpellTomes.esp

. Bashed Patch tag suggestion: {{BASH:Relev}}

 

DLCSpellTomes - Unofficial Patch.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

BlackLuster.esp

 

Dreadweave Complete_Light.esp

 

Lich King's Helm v1_0.esp

 

New Frostmourne Sword by Jojjo v1_0.esp

 

Sauron_Armor_Chest.esp

 

DLCThievesDen.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Light}}

 

DLCThievesDen - Unofficial Patch.esp

 

DLCThievesDen - Unofficial Patch - SSSB.esp

 

Oscuro's_Oblivion_Overhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}

 

OOO-Armor_Perks_WearRate_Repair.esp

 

OOO-Birthsigns.esp

 

OOO-Combat_Skills_Perks_Marksmanship.esp

 

OOO-DaedraLord_Quests.esp

 

OOO-Dangerous_traps.esp

 

OOO-DLT_Immersion.esp

 

OOO-Magic_Effects+Enchantments.esp

 

OOO-Magic_Effects+Spells.esp

 

OOO-Magic_Game_Settings.esp

 

OOO-Potions.esp

 

OOO-ThiefGuild_Difficult.esp

 

OOO-Container_Trap_Instant_Effects.esp

 

GTAesgaard.esp

 

DLCBattlehornCastle.esp

 

DLCBattlehornCastle - Unofficial Patch.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}}

 

DLCFrostcrag - Unofficial Patch.esp

. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

. Bashed Patch tag suggestion: {{BASH:C.Name,C.Owner}} and remove the C.Climate tag

 

Knights.esp

 

Knights - Unofficial Patch.esp

. Bashed Patch tag suggestion: {{BASH:C.Light,Invent,Names,Relev,Stats}}

 

xuldarkforest.esp

 

xulStendarrValley.esp

 

xulTheHeath.esp

 

XulEntiusGorge.esp

 

xulFallenLeafEverglade.esp

 

xulColovianHighlands_EV.esp

 

xulChorrolHinterland.esp

 

xulBeachesOfCyrodiilLostCoast.esp

. Note: Make sure version is 1.6.3 or later.

 

xulbravilbarrowfields.esp

 

xulLushWoodlands.esp

 

xulAncientYews.esp

 

xulAncientRedwoods.esp

 

xulCloudtopMountains.esp

 

xulArriusCreek.esp

 

xulPatch_AY_AC.esp

 

xulRollingHills_EV_withoutWheat.esp

. Note: Only use one UL Rolling Hills esp

 

xulPantherRiver.esp

 

xulRiverEthe.esp

 

xulBrenaRiverRavine.esp

 

xulImperialIsle.esp

 

xulBlackwoodForest.esp

 

xulCheydinhalFalls.esp

 

xulAspenWood.esp

 

xulSkingradOutskirts.esp

 

Harvest [Flora].esp

. Bashed Patch tag suggestion: {{BASH:Scripts}}

 

Harvest [Flora] - Shivering Isles.esp

 

Harvest [Flora] - DLCVileLair.esp

 

Harvest [Flora] - DLCFrostcrag.esp

 

Bag of Holding.esp

 

P1DkeyChain.esp

 

RealisticForceMedium.esp

 

RealisticMagicForceHigh.esp

 

MidasSpells.esp

 

attack and hide medium v2.1.esp

 

RenGuardOverhaul.esp

. Bashed Patch tag suggestion: {{BASH:Actors.AIData}}

 

Enhanced Mercantile Progress.esp

 

OOO-Level_Normal.esp

 

X.Races.Comp.esp

. Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Graphics,R.Relations}}

 

CM Partners.esp

 

CM Partners NPC.esp

. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

 

CM Partners More NPCs NE.esp

. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

 

CM Partners Extra NPCs.esp

. Bashed Patch tag suggestion: {{BASH:Hair,Eyes}}

 

1em_Vilja.esp

 

Better Cities SKINGRAD.esp

 

Better Cities BRAVIL.esp

 

Better Cities - Unique Landscape Barrowfields.esp

 

Better Cities ANVIL.esp

 

Better Cities CHORROL.esp

 

Better Cities - Unique Landscape Chorrol Hinterland.esp

 

Better Cities CHEYDINHAL.esp

 

Better Cities - Unique Landscape Cheydinhal Falls.esp

 

Better Cities LEYAWIIN.esp

 

Better Cities - No LEYAWIIN Flooding.esp

 

Better Cities BRUMA.esp

 

Better Cities - Unique Landscape Skingrad Outskirts.esp

 

Better Cities - VWD of the IC.esp

 

Better Cities IC Arboretum.esp

 

Better Cities IC Arcane University.esp

 

Better Cities IC Arena.esp

 

Better Cities IC Elven Gardens.esp

 

Better Cities IC Green Emperor Way.esp

 

Better Cities IC Market.esp

 

Better Cities IC Prison.esp

 

Better Cities IC Talos Plaza.esp

 

Better Cities IC Temple.esp

 

Better Cities IC Waterfront.esp

 

OOO-Respawn_Week.esp

 

Real Lava 1.3.esp

. Bashed Patch tag suggestion: {{BASH:Graphics}} and deactivate.

 

All Natural - Indoor Weather Filter For Mods.esp

. Bashed Patch tag suggestion: {{BASH:Filter,C.Climate}}

. Note: Do not activate. Must be merged into Bashed Patch using Import Cells.

 

Streamline 3.1.esp

 

-----------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using your favourite mod ordering utility.

-----------------------------------------------------------------

 

Unknown mod file: Alluring Wine Bottles.esp

Unknown mod file: Alluring Potion Bottles v3.esp

Unknown mod file: xulSnowdale.esp

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You have not actually stated what your "problem" is.

 

Are you just questioning what all the stuff is in the BOSS Report?

 

 

"Bash" referes to Wrye Bash, an INCREDIBLE utility:

 

 

Wrye Bash

http://www.tesnexus.com/downloads/file.php?id=22368

 

It does have quite an installation process, but Wrye has made another utility that does a good portion of the installation for you. In my opinion, Wrye Bash is WELL worth the setup.

 

 

A "Bashed Patch" is the primary feature of Wrye Bash; it combines multiple separate mods into one big mod, eliminating the problems normally associated with multiple mods conflicting with each other.

 

There are instructions, and a detailed help page, but Wrye Bash is also commonly used, and somebody here will be able to help with any questions you might have.

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My problem is that I don't necessarily crash to desktop, I don't receive any error such as "Oblivion has stopped working" It just goes black after starting Oblivion, then goes to desktop. And I'm guessing the load order is to blame.

 

And I've already had to learn various other things in order to just try and get these things to work, and now having to find out how Wrye Bash works...I never had to go through this that last time I played Oblivion, so thats why I'm a bit skeptical.

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I personally find the pictures of your load order very difficult to deal with; just post your load order.

 

What you are describing is probably a missing master file. These end in ESM rather than ESP. Maybe somebody else could follow your pictures, but I can't. I'm not the best one to spot problems just by looking at a load order, but there are others who can.

 

 

It seems like a pain when you just want to Play! But, realize that you're putting a pretty big load on the game. It will be worth it once you get it working.

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What do you mean by a missing ESM file/Master file, I made sure they're in the right order and that I installed the main mods which do require ESM's properly, its the smaller mods such as the one which asks me to do some bashing, or plugin reboot that are the problems. Small things such as the BOSS telling me that I shouldn't run DLC Frostcrag spire with the Frostcrag Reborn mod, but I couldn't see multiple files of Frostcrag, I only saw one main (Esp), and the BSA that follows, so to me, it seems like I already am only using one version of Frostcrag, which is why that line confuses me, and now Wrye bashing seems to be a big part of mods as of...5 months ago it would seem, that's the last time I played Oblivion - without the need of Wrye Bash.

 

And sorry for the pictures, but I find writing them to be somewhat problematic, sometimes I misspell things or leave things out, so screen capturing is the best, my opinion. Again, sorry for that, but the first image shows my load order from the top to 1/3rd of the way down to Thieves Guild difficult.esp. Then the second picture shows Thieves Guild difficult.esp at the top continuing down to...CM partners.esp, then the third pic reaches the end of my load order at Streamline. And the right side of course are my OMODS. Hopefully that might clear some things up.

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BOSS just gives warnings that are written in it's list. It is not telling you that you have two versions of Frostcrag; it is just warning that you should be careful not to.

 

I said missing Master as a guess because when the game won't load the way that you are describing, 90%+ of the time this is because of a missing Master File.

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Well, I isolated the problem, almost, and got Oblivion to run, but when it gets to the Bethesda screen ( Very beginning ) it kind of lags, its not a big problem but I gotta wait an extra 8-12 seconds for it to reach the main screen and each time I exit the game, I get a message saying "Oblivion has stopped working. These problems don't seem to be conflicting with the game, but...It would be nice to get rid of them. Do you David, or anyone else reading this know how to fix this?

 

And I believe the problem before was due to not using bashed patching, or patches, or whatever your suppose to do. The All Natural mod requires that kind of work.

 

After reading the steps, I still have little understanding of what to do and how to use Wrye Bash.

 

The main and most important step is this:

 

5. Rebuild your Bashed Patch, selecting “Import Cells” from “All Natural.esp”. Also select “Import Cells” from “All Natural - SI.esp.” & “All Natural - Indoor Weather Filter For Mods.esp” if you are using them.

 

No idea what that means, and after I installed Wrye Bash...not much happened, a new folder was created called Mopy, and I have no idea what to do now, any ideas/help?

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The "problem" you are describing is a simple matter of, the more mods, meshes, and textures you put into the game the longer it takes to load.

 

My game takes about 2 1/2 minutes to open to the point of selecting a game. Then it has to load the save...

 

 

For the quitting problem, I have not been able to quit the game without crashing in years. Try this... It does require OBSE, but is very worth it.

 

Clean Quit

http://www.tesnexus.com/downloads/file.php?id=21416

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Wow, 2 1/2 minutes? I guess I should stop complaining. Much appreciated for the Clean exit link, I went with Fast Exit 2 (As asked by the author of Clean Exit due to easier functionality) So now I only need to install CM Partners and the All natural weather enhancement/mod, Ill try and figure out whats wrong with the CM Partners, but in order to fix All natural, I'd need to find out how to use and...how to find Wrye Bash, its installed but I see no application, or no way to run it and go through the process I posted earlier, could you or anyone else give a quick run through of how and/or what to do with Wrye Bash and the process posted?
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