Deleted1217574User Posted September 5, 2010 Author Share Posted September 5, 2010 Maybe not Caro, since she's quest related, but yeah, captains would be good. And good ol' Lazare Milvan. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 5, 2010 Share Posted September 5, 2010 I dont liek the idea of seeing DB assasins around sneaking because well thats not what they do The DB are sneaky stealthy you wouldnt just see them sneaking around looking for a target Its just not their style Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 5, 2010 Share Posted September 5, 2010 Yeah, all you;d see of them is a corpse of their victim. Although that'd be nice to find. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 5, 2010 Share Posted September 5, 2010 Yeah I was thinking about that lol just add a whole bunch of random dad bodies everwhere XD Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 5, 2010 Share Posted September 5, 2010 Well, maybe not quite everywhere. Imaging just finding some corpse stuffed into a well with an arrow in its neck. An interesting encounter would be if you could script it so an assassin drops a corpse off a roof near you then runs away. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 5, 2010 Share Posted September 5, 2010 " Hey Look Timothy a dead body over there " " That's soo coool Alonso lets go poke it " " No I have to go stop the Oblivion Crisis first . After its okay well go poke it " Sorry I just had to Scripting could be done but it would require triggerboxes and would look odd but the effect could be cool Link to comment Share on other sites More sharing options...
ub3rman123 Posted September 5, 2010 Share Posted September 5, 2010 Hmm.. If you enable a corpse on a slope, does Havok set in or does something have to whack it first to get it sliding? Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 5, 2010 Share Posted September 5, 2010 I have a method of doing this Triggerboxes ! I wil place one on the gorund in ICsomewhere and once the player triggers it I will enable a dead corpse above the player and a DB assasin at the top of the building who will disappear after a couple of seconds with a simple disable/enable script Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 6, 2010 Share Posted September 6, 2010 Update armor is almost done i got the cuirass done gonan work on greaves uhh I hate modeling around the fingers its a real pain for me Link to comment Share on other sites More sharing options...
Beefyh Posted September 6, 2010 Share Posted September 6, 2010 I have a method of doing this Triggerboxes ! I wil place one on the gorund in ICsomewhere and once the player triggers it I will enable a dead corpse above the player and a DB assasin at the top of the building who will disappear after a couple of seconds with a simple disable/enable script This is the only problem I have had when I read readmes or the like. Now I know how it happens. :P It ain't magic anymore :) Link to comment Share on other sites More sharing options...
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