DreamCatcher4815162342 Posted September 5, 2010 Share Posted September 5, 2010 Im having difficulties with Reneers Guard Overhaul mod, there are various problem: The notes about this mod had said that If you manage to kill all the Guards that witnessed your crime, that crime gold will be removed. If a Guard notices that you are sneaking around, they will follow you closely until you stop sneaking around. You are also able to bribe Guards to leave their posts. Say you want to rob a store, but there is a Guard sitting right outside. Just bribe him, and he will wander off. If he sees you committing a crime, though, he will still come after you. As for many other parts of this mod, but these are the ones I want to try and get fixed now. The last mod is Attack and Hide 2.1, being able to shoot someone from a distance and not be chased after, the person is not suppose to know where you are or where you shot from, but that isnt working. I realized that Reneers Overhaul has a similar effect, so I deactivated Attack and Hide to see what would happen, but it was still the same. Load order is below: http://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue1.pnghttp://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue2.pnghttp://i569.photobucket.com/albums/ss137/DreamCatcher4815162342/OBMMissue3.png Link to comment Share on other sites More sharing options...
Hickory Posted September 5, 2010 Share Posted September 5, 2010 Your mod load order is completely haywire. Before you can troubleshoot with any meaning, you have to sort your load order out with BOSS , and then rebuild your Bashed Patch. Link to comment Share on other sites More sharing options...
DreamCatcher4815162342 Posted September 5, 2010 Author Share Posted September 5, 2010 Your mod load order is completely haywire. Before you can troubleshoot with any meaning, you have to sort your load order out with BOSS , and then rebuild your Bashed Patch. I know, but Boss does not recognize some mods, so I re-arrange them myself, and I have made a bashed patch already for a prior problem. I did use Boss before, so thats why many of the Better cities/OOO/Unique landscapes are placed that way, due to boss, but other mods were incorrectly place, so I changed them. Reneers mod shouldnt conflict with any mod I have, but regardless, I changed the order of where Reneer loads, but still nothing happened. And as another question, the last time I made a bashed patch, was for All Natural, and I needed to import the cells from All Natural.esp, SI, and Interior...something or other, and that was it. So Im still relatively new to using Bash patches or Wrye Bash all together, I still dont see why someone needs to do something called Bash patching, but I did it due to a comment made from my previous topic problem. Link to comment Share on other sites More sharing options...
Hickory Posted September 5, 2010 Share Posted September 5, 2010 I'm sorry, but BOSS did not order your list the way that it is in those images...nowhere near. The purpose of a Bashed patch is to remove, or rather eleviate, mod conflicts by incorporating them into the patch. You don't use the patch for one mod, and then forget about it. When you have as many mods as you do, you should run BOSS and then Bash every single time that you install/remove/edit a mod -- that is, if you want to have Oblivion run without conflicts. Your Bashed Patch is number 13 in the load order, when it should be virtually last -- there are only a few mods that should run after it. Again, trying to troubleshoot so many mods with the load order you have it virtually pointless. [Edit] On a side note: when you post a load list, please use Wrye Bash. Right click on the File tab and select 'List mods...', the copy/paste the complete contents, including the [ Spoiler [[ Code ][ /Code][ /Spoiler] bits. This will list the mods in a collapsible spoiler box. Link to comment Share on other sites More sharing options...
DreamCatcher4815162342 Posted September 5, 2010 Author Share Posted September 5, 2010 [Edit] On a side note: when you post a load list, please use Wrye Bash. Right click on the File tab and select 'List mods...', the copy/paste the complete contents, including the [ Spoiler [[ Code ][ /Code][ /Spoiler] bits. This will list the mods in a collapsible spoiler box. I do not know what you meant by including the spoiler[] thing. And I used Boss. but now all my mods are out of place, Unique landscapes as said by author should be loaded at the bottom as well as better cities, Boss, did not do anything near that, thats why I avoid using Boss. Underneath the file tab, I clicked list mods, but how would I post the collapsible list? Link to comment Share on other sites More sharing options...
Hickory Posted September 5, 2010 Share Posted September 5, 2010 In Wrye Bash look at Oblivion.esm. Right above that it says 'File' -- right click on that and select List Mods. It will show a window with a list of your mods like so: [ spoiler ][ code ]Active Mod Files:00 Oblivion.esm......xx Bashed Patch, 0.espxx FormID Finder4.esp[ /code ][ /spoiler ] I have put spaces after the [ so that the forum doesn't catch the code. If you used BOSS, with the latest masterlist.txt, then the only mods that will be out of place are those that BOSS does not recognise, which will not be that many. Unique Landscapes should NOT be loaded last, and they are fully covered by BOSS. Link to comment Share on other sites More sharing options...
DreamCatcher4815162342 Posted September 5, 2010 Author Share Posted September 5, 2010 Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 0.9.9.5] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 03 Better Cities Resources.esm 04 CM Partners.esm 05 Unofficial Oblivion Patch.esp [Version 3.2.0] 06 DLCShiveringIsles.esp 07 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 08 Better Cities .esp 09 LoadingScreens.esp 0A All Natural - Real Lights.esp [Version 0.9.9.5] 0B All Natural.esp [Version 0.9.9.5] 0C All Natural - SI.esp [Version 0.9.9.5] 0D Blackpowder_bombs v04.esp 0E Living Economy.esp 0F Living Economy - Items.esp 10 Cutthroat Merchants.esp 11 DLCHorseArmor.esp 12 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 13 DLCOrrery.esp 14 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 15 DLCVileLair.esp 16 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 17 DLCMehrunesRazor.esp 18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 19 DLCSpellTomes.esp 1A DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 1B BlackLuster.esp 1C Dreadweave Complete_Light.esp 1D Lich King's Helm v1_0.esp 1E New Frostmourne Sword by Jojjo v1_0.esp 1F Sauron_Armor_Chest.esp 20 DLCThievesDen.esp 21 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 22 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.33b] 24 OOO-Armor_Perks_WearRate_Repair.esp [Version 1.33] 25 OOO-BirthSigns.esp [Version 1.33] 26 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] 27 OOO-DaedraLord_Quests.esp [Version 1.33] 28 OOO-Dangerous_Traps.esp [Version 1.33] 29 OOO-DLT_Immersion.esp [Version 1.33] 2A OOO-Magic_Effects+Enchantments.esp [Version 1.33] 2B OOO-Magic_Effects+Spells.esp [Version 1.33] 2C OOO-Magic_Game_Settings.esp [Version 1.33] 2D OOO-Potions.esp [Version 1.33] 2E OOO-ThiefGuild_Difficult.esp [Version 1.33] 2F OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 30 GTAesgaard.esp 31 DLCBattlehornCastle.esp 32 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 33 DLCfrostcrag.esp 34 Knights.esp 35 Knights - Unofficial Patch.esp [Version 1.0.9] 36 xuldarkforest.esp [Version 1.0.5] 37 xulStendarrValley.esp [Version 1.2.2] 38 xulTheHeath.esp 39 XulEntiusGorge.esp 3A xulFallenleafEverglade.esp [Version 1.3.1] 3B xulColovianHighlands_EV.esp [Version 1.2.1] 3C xulChorrolHinterland.esp [Version 1.2.2] 3D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 3E xulBravilBarrowfields.esp [Version 1.3.2] 3F xulLushWoodlands.esp [Version 1.3] 40 xulAncientYews.esp [Version 1.4.3] 41 xulAncientRedwoods.esp [Version 1.6] 42 xulCloudtopMountains.esp [Version 1.0.3] 43 xulArriusCreek.esp [Version 1.1.3] 44 xulPatch_AY_AC.esp [Version 1.1] 45 xulRollingHills_EV_withoutWheat.esp [Version 1.3.2] 46 xulPantherRiver.esp 47 xulRiverEthe.esp [Version 1.0.2] 48 xulBrenaRiverRavine.esp [Version 1.0.2] 49 xulImperialIsle.esp [Version 1.6.5] 4A xulBlackwoodForest.esp [Version 1.0.4] 4B xulCheydinhalFalls.esp [Version 1.0.1] 4C xulAspenWood.esp [Version 1.0.2] 4D xulSkingradOutskirts.esp 4E Harvest [Flora].esp [Version 3.0.0] 4F Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 50 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 51 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 52 Bag of Holding.esp [Version 1.5.0] 53 P1DkeyChain.esp [Version 5.00] 54 Quest Award Leveller.esp [Version 2.0.1] 55 Quest Award Leveller - Vile Lair.esp [Version 2.1.0] 56 Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] 57 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] 58 RealisticForceMedium.esp 59 RealisticMagicForceHigh.esp 5A MidasSpells.esp 5B RenGuardOverhaul.esp 5C Enhanced Mercantile Progress.esp [Version 1.0a] 5D OOO-Level_Normal.esp [Version 1.33] 5E X.Races.Comp.esp 5F CM Partners.esp 60 CM Partners NPC.esp 61 CM Partners More NPCs NE.esp 62 CM Partners Extra NPCs.esp 63 1em_Vilja.esp 64 Better Cities Full.esp 65 Better Cities - Unique Landscape Barrowfields.esp 66 Better Cities - Unique Landscape Chorrol Hinterland.esp 67 Better Cities - Unique Landscape Cheydinhal Falls.esp 68 Better Cities - No LEYAWIIN Flooding.esp 69 Better Cities - Unique Landscape Skingrad Outskirts.esp 6A Better Cities - VWD of the IC.esp 6B Better Imperial City.esp 6C Better Imperial City FPS Patch.esp 6D Better Cities Full FPS Patch.esp 6E OOO-Respawn_Week.esp [Version 1.33] 6F Real Lava 1.3.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5] 70 Bashed Patch, 0.esp 71 Streamline 3.1.esp 72 Blank.esp 73 Moonshadow Elves - NoSc.esp 74 1em_Vilja_as_Moonshadow_Elf_Stranger.esp 75 Alluring Wine Bottles.esp 76 Alluring Potion Bottles v3.esp 77 xulSnowdale.esp [Version 1.0] 78 FrostcragReborn-Snowdale patch.esp 79 OOO-Snowdale Patch.esp Uh, this doesn't look collapsible, did I do something wrong? Link to comment Share on other sites More sharing options...
Hickory Posted September 5, 2010 Share Posted September 5, 2010 Did you include the ending code boxes [/ ? Please download the latest masterlist.txt file from that link I gave you, and it will cover:Moonshadow Elves - NoSc.esp1em_Vilja_as_Moonshadow_Elf_Stranger.espAlluring Wine Bottles.espAlluring Potion Bottles v3.espxulSnowdale.espFrostcragReborn-Snowdale patch.espOOO-Snowdale Patch.esp That will leave the only esp that BOSS doesn't recognise, as Blank.esp (odd name). Once you have installed the new masterlist.txt and re-ran BOSS, rebuild your Bashed Patch and see if it alleviates the symptoms you described. Link to comment Share on other sites More sharing options...
DreamCatcher4815162342 Posted September 5, 2010 Author Share Posted September 5, 2010 Yes I included the *Code* at the top and bottom, but there were no *spoiler* words that you spoke of. I already have the Masterlist.txt, and those mods that you described above are the ones that Boss does not recognize, and I dont know how to make a bashed patch the way your asking me to, Ive only made one for All natural, All natural SI, and its Interiors add-on. Link to comment Share on other sites More sharing options...
DreamCatcher4815162342 Posted September 5, 2010 Author Share Posted September 5, 2010 I posted twice by accident...dont know how Link to comment Share on other sites More sharing options...
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