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Self made mod wont appear in oblivion


TenthLegion

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I have COBL which adds ingredient sorters to the player owned houses, and also houseremodel.esp which changes the layout of the player owned houses. However the ingredient sorter is colliding with other furniture, like drawers, tables, etc. When i say collides it looks like the ingredient sorter is partly INSIDE the other furniture. I tried moving/deleting the ingredient sorter and also i tried moving the furniture it is colliding with in the construction set, but to no avail. When i load my mod into oblivion it doesn't change anything at all, even though i tried changing the load order. Is there a way to get rid of the ingredient sorters (i don't really want them but want the rest of what COBL offers) My mod is called RemodelCOBLPatch 1, and is loaded right after HouseRemodel. My load order is this:

 

Oblivion.esm

Skingrad24Vars.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

TamrielTravellers.esm

FCOM_Convergence.esm

bookplacing.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

LoadingScreens.esp

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Symphony of Violence.esp

PCSoundCernd.esp

IWR-Lights.esp

IWR-Windows.esp

IWR-Shutters.esp

Book Jackets Oblivion - BP.esp

Less Creepy Guild Porters.esp

M.O.E. - Undermined Leveled Gameplay - Creature Edition.esp

M.O.E. - Undermined Leveled Gameplay - Item Edition.esp

MorrowindBooks.esp

Reznod_Mannequin.esp

Slof's Oblivion Pillow Book.esp

Populated Prisons.esp

Expanded Hotkeys and Spell Delete V2.esp

Adonnays Classical Weaponry.esp

Adonnays Elven Weaponry.esp

Ancient Silver Armor.esp

Banes Guilds United.esp

CapesandCloaks.esp

DBShadowSet.esp

DMRangerArmor.esp

Hadhafang.esp

M.O.E. - New Staffs, Blight and Ashstorms.esp

M.O.E. - Playable Scythe.esp

M.O.E. - Unlocked Palace Guard Armour.esp

M.O.E. - Unlocked Dremora Armour and Robes.esp

M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp

Underworld Armor.esp

Woodsman Armor.esp

HouseRemodel.esp

RemodelCOBLPatch 1.esp

Cobl Glue.esp

Cobl Si.esp

OOO 1.32-Cobl.esp

FCOM_Cobl.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_EntropicOrderRebalance.esp

Mart's Monster Mod - More Wilderness Life No Gates.esp

Mart's Monster Mod - More Passive Wildlife.esp

FCOM_SaferRoads.esp

FCOM_LessRats.esp

FCOM_NoSpiders.esp

Mart's Monster Mod - No Pests.esp

Mart's Monster Mod - No Swarms.esp

FCOM_NoAdventurersInGates.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Spawn Rates - Reduced.esp

Mart's Monster Mod - No Reavers.esp

Mart's Monster Mod - No Carrion Rats.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - No Slimes.esp

Mart's Monster Mod - No Beholdens.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsCobl.esp

TamrielTravellersItemsVendor.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions4MMM.esp

FCOM_TamrielTravelers.esp

FCOM_DiverseGuardUnity.esp

FCOM_HungersUnitySI.esp

FCOM_FriendlierFactions.esp

Mart's Monster Mod - Shivering Isles.esp

LoadingScreens-OOO.esp

MMM-Cobl.esp

Amajor7 Imperial Furniture.esp

Artefacts of the Ancestors.esp

Better Benirus Manor - Helping Hands.esp

Better Benirus Manor.esp

Castle_Highrock.esp

Cheydinhal Petshop.esp

GuilesHuntsmenLodge.esp

Jeral View Chalet.esp

LetThePeopleDrink.esp

M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp

M.O.E. - The Black Sacrament - Night Mother's Ritual.esp

SaveWaterEdgeEng.esp

SilentStonesCamp.esp

Viking Village.esp

Knights.esp

M.O.E. - Visit Valen Dreth Topic.esp

The Lost Spires.esp

AFK_Weye.esp

Mart's Monster Mod - City Defences.esp

FCOM_Knights.esp

bartholm.esp

Natural_Vegetation_by_Max_Tael.esp

Book Placement v2.esp

Ayelid Wells.esp

Cliff_BetterLetters.esp

Kyoma's Journal Mod.esp

M.O.E. - Bone Names and Priced Skull.esp

M.O.E. - Disable Fast Travel.esp

M.O.E. - Travel Services.esp

M.O.E. - Lucien Lachance Rumors Fix.esp

M.O.E. - Icons for Mythic Dawn Armour - Fix.esp

M.O.E. - Lycanthropy and Lichcraft.esp

M.O.E. - Realistic Prices, Realistic Weights, No Quest Items.esp

M.O.E. - Kill Martin and Jauffre.esp

M.O.E. - New Classes.esp

MagicArrows_1.0.esp

OL_MyBrumaFireplace.esp

Oblivifall - Something's Not Right.esp

P1DkeyChain.esp

Salmo the Baker, Cobl.esp

LeyawiinMCHouseForSale.esp

Aleswell_Farm_House.esp

Gondorian Ranger Gear.esp

M.O.E. - Alternative Script Effect Icon I.esp

RSArmor.esp

Joinable Riverview.esp

M.O.E. - Alternative Script Effect Icon II.esp

M.O.E. - Main Quest Delayer.esp

M.O.E. - Hunger Effects.esp

M.O.E. - Fatigue Loss from Running.esp

M.O.E. - Vampire Players Scarier.esp

M.O.E. - Ethereal State Spell.esp

M.O.E. - Levitation Magic.esp

M.O.E. - Lock Spells.esp

M.O.E. - Mythic Dawn Powers.esp

M.O.E. - Teleportation Magic and Icarian Flight.esp

Multiple Creature Summoning.esp

FasterArrows200.esp

M.O.E. - Realistic Law Enforcement - Part One.esp

M.O.E. - Realistic Law Enforcement - Part Two.esp

DeadlyReflex 5 - Combat Moves.esp

OOO-Level_Stock.esp

M.O.E. - Better Icon for Script Effects.esp

M.O.E. - Unlocked Hairstyles.esp

M.O.E. - Playable Dremora and Custom Race Fix.esp

Arena Loot 1.2.esp

Ren_Soya_KD's.esp

_Ren_BeautyPack_full + Soya's hair.esp

KT_CustomRaceFix.esp

Cobl Silent Equip Misc.esp

Berserk.esp

FF_Real_Thirst.esp

FF_Real_Thirst, Cobl.esp

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It sounds like you made your own mod that moved the furniture. However, it is the furniture mod that is controlling the new layouts, and your mod cannot edit furniture from that mod. This is definitely a pain, and is known as "mod isolation."

 

Mod A Can NOT edit stuff from Mod B. Period. (With a couple of very special exceptions, mostly workarounds to this rule)

 

 

To move the furniture, you need to open Cobl and the Furniture mod at the same time with the Furniture Mod as the Active Mod.

 

Make your changes there, then save this as your own custom version of the mod.

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It sounds like you made your own mod that moved the furniture. However, it is the furniture mod that is controlling the new layouts, and your mod cannot edit furniture from that mod. This is definitely a pain, and is known as "mod isolation."

 

Mod A Can NOT edit stuff from Mod B. Period. (With a couple of very special exceptions, mostly workarounds to this rule)

 

 

To move the furniture, you need to open Cobl and the Furniture mod at the same time with the Furniture Mod as the Active Mod.

 

Make your changes there, then save this as your own custom version of the mod.

 

Sorry I am still VERY NEW to the CS, i see the thing that you havent set an active file but dont know how. so how DO i set a file as the active file, when i do my modding i put x marks on all the cobl esps and esms, as well as the houseremodel esp (the mod that changes the layout), and of course oblivion esm. sorry if i sound like a noob but i am in regards to using the CS, so if you could dumb it down reeeeal well id be forever grateful. the only mod i ever did besides this on is one that removes the re spawning food in rosethorn hall so i dont have to keep re fixing my self moved items.

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It's OK, everybody has to start somewhere.

 

You set the "Active" mod with a button at the bottom left of the "Open" dialog window.

 

Highlight the mod you want active by clicking on it in the window, then click the "Set as Active File" button on the bottom left of the window.

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It's OK, everybody has to start somewhere.

 

You set the "Active" mod with a button at the bottom left of the "Open" dialog window.

 

Highlight the mod you want active by clicking on it in the window, then click the "Set as Active File" button on the bottom left of the window.

 

So after i make my changes and save it, will i still have to have the furniture mod AND COBL enabled when i play oblivion, as well as my player made mod of course.

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