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OOO texture mash


wizardmirth

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I first noticed this in IC when I first activated the mod. Not game-breaking exactly, but the doors to outside the IC from the Market District was covered in this fat broad magnified-looking mesh. I can walk through it and exit but I still see it there unless I go behind it. Noticed it again when working on my mod, though this time it appeared in Bravil outside the inn at archer's paradox. It also seemed to screw with my torchlight most of the time, lighting distant buildings half a town away across the river.

 

You can see part of what I'm talking about here but in-game it covers the whole front side of the inn. Is there a way to fix this?

 

Also, I want to include a certain number of normal animal pelts as a quest goal in another quest but OOO changes the IDs so in-game the quest does not recognize regular pelts. Is it up to the player to 'wyre bash' this or something in order to get it to recognize? Is there another work-around? The original mod I'm working on requires vanilla bone pieces but OOO changes those too.

 

Also while I admire the artwork of mods like Hentia Mania, I don't think its fair he lock all those dungeons. Some quest modders like to mod vanilla dungeons.

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