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wizardmirth

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Everything posted by wizardmirth

  1. Nvidia Support Update: https://nvidia.custhelp.com/app/answers/detail/a_id/5400/
  2. Response Links FYI: -Nvidia has listed this as an open issue: https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/502444/geforce-grd-52225-feedback-thread-released-101222/ -CDPR support response (how to rollback your driver): https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/2254/nvidia-gpus-in-game-map-looks-distorted-glitched-after-updating-graphics-drivers
  3. That must be it. I did what you did pretty much and then found this complaint thread on steam afterwards: https://steamcommunity.com/app/1091500/discussions/0/3646252110407258353/ You can rollback your driver to the previous one or wait for a fix I guess.
  4. Ah ok thanks! I"m looking for a scripter's brain to pick as I try and fix and finish this mod. Let me know if you or anyone else reading this is open to some questions, otherwise I will be over on the SE side!
  5. I'm getting back into modding again after a much long break and would like some help getting my scripting up to snuff again so I can finish an old Skyrim SE quest and house mod. My old machine died and I can't find the most recent pex and psc files backed up. Looks like this means they don't exist in the .esp file at all and there's no way I can recover them from out of the .esp file? I do have some other scripts I can refer to and possibly work from again in order to restore them to this mod, but I just want to make sure that getting them out of the .esp is not an option. (Also this forum is for SE as well right?) Thanks, wizardmirth My mods: https://www.nexusmods.com/users/402275?tab=user+files
  6. Ok, well maybe I'll try again with some other game from scratch and for practice, some time. (But one of these days it would be great to have one mod manger that retroactively can install all valid omod and bain formats. Just having to do bashed patches for some of the older games is bad enough, lol.)
  7. Just caught this now. You might recognize the voice actor they used. :woot: :whistling:
  8. Thanks for your reply. I'm not a coder so I don't understand the important of these hardlinks, but I would recommend from a user perspective to be able to turn them off or hide them at least somehow. Older games like Oblivion for example sometimes requires digging into your installed files, depending on the mod, to check or adjust things. And the hardlinks add more clutter. Also it would be great to have an option to archive the original mod files onto another drive. I was also wondering if Vortex will ever have any sort of OBMM and Wrye Bash wizard support, as in being be able to read and install those mods? I don't think NMM ever had it so I'm going to go ahead and guess not.
  9. I recently tried Vortex, briefly, to see how it might work with updating my old FO4 install. So please forgive me if I missed something since I have already uninstalled it: Does this program need 3 copies of each installed mod to work? Like, 1 for the original file, 2 for the install, and 3 for the "back-up"? If true, do we really have to have 3 copies? Or at least can we have an option to archive and backup the original file on a separate flash drive, or at the very least, choose to not have a 3rd "backup" copy installed? (Not to mention this seems to make a busy mess of your Data folder.) This would be better for people with smaller drives who want to save space (and sometimes look in to see a much less cluttered Data folder).
  10. This is great! I could have gotten into drawing at an early age but wanted to learn the guitar instead. And if skywind is full of artists then they must have gotten all the [concept] art done already even though it's still not released.... https://tesrenewal.com/skywind-faq
  11. If such mods could possibly exist please let me know: 1. My ship planet-side wants to drift fast, even on brake. 2. Resource gathering and money earns are all painfully slow or low counted. I want to unlock all features of this game. Any mods to help me get there within the next 10 years of real life instead of the next 100?
  12. Thanks, that's definitely it! By default (no login) adult mods are likely filtered out and I have 2 of them.
  13. When I am logged out and check the link I see that two of my mods are missing from the results. The tab says 15, but only 13 get actually listed below (the drop-down also says 13). For some reason when I checked while logged in the correct number gets listed. Link: https://www.nexusmods.com/users/402275?tab=user+files Am I using the wrong link or did I miss something else?
  14. Are there no mod authors who have something to share?
  15. Is there any reason for this other than new vendor entice? The new layout is quite atrocious. Not sure why they would need to mess with the mod author back end even, aside of course from the screen shots.
  16. I'm not sure what you're asking but you don't have to launch Oblivion with OBMM. And either you are using OBSE (use the special launcher) or you are not (use default game launcher).
  17. I remember playing TES 3 on Xbox One for the first time. Wow. Even PC modded Oblivion never quite made up for all the raw and awesome beauty of that game and world. Since then, I've played it modded on the PC in two separate installs with different mods at the time and they both looked great. I've not played Morroblivion - if its missing anything from the original then that would be a bit of a game breaker for me although I'd probably try it just to try it. Still, if I had to pick only one then I would go with tricking out the original game. Using a later engine might be good for some games, but Morrowind is rather special.
  18. Thanks so much, guys. I have been waiting patiently by playing other games lol. Still, when this leaves alpha, I'll be back in like gangbusters!
  19. Hey there, I am promoting my last updated Oblivion mod with a part 1 of a little short – only about 1300 words so far. This book can be unlocked in the mod when you complete the “Untaxing the Poor” thief's quest. Or you can see the latest revision of the story here before I add it to the next update for the mod: Black Horse Mailbox (tip: make your browser narrower to read it more like a book page)
  20. Hello! I wanted to make a page for mod authors to share their writings and art. This can be either to promote an existing mod, promote an upcoming mod, ask for feedback if it's intended for a mod, or ask for someone to add your work to a mod. You can post art for any game that has modding support. While this may be writing leaned, visual art is of course more than welcome. I will probably edit this top post as I go along but that's it for now. Please feel free to post any questions comments or content here! :D (I will index links to any work here.)
  21. Found it. It's from the Boston Airport Workbench Fix mod. It is indeed a separate file that you can uncheck.
  22. The one that turns the normal vanilla water pump into a 25 food and water machine? Is it possible to keep the mod (I think that's just one small feature of it) but remove that pump change??
  23. Neither mod in question uses the bashed patch and these were loaded both before and afterwards just to make sure. If you want to take a look, download BHC Expanded and see if you can get the 8 vanilla deleted references in the BHC basement cell to UN-delete in a patch file.
  24. Well nothing seemed to work so I just recreated new instances of the objects. There were only eight so it was not a big deal. See my latest Black Horse Courier mod if you want to check it out or see the changes. For some reason though, even loading it last, the deletions stuck.
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