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A way to change the hard code pathfor meshes/textures?


coreypikes

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Here's the deal, I've got damn near 73 weapon/armor mods. What I want to do is to create two basic file paths (Oblivion-Data-Meshes/Textures-Weapons/Armor) however before attempting to do this I read something about how .nifs and .dds are hardcoded to their file path. Is there an easy way to fix this or am I just out of luck. Mind you, this is for personal reasons only, I just like to keep a tidy data folder.

 

Thank you for your time.

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Here's the deal, I've got damn near 73 weapon/armor mods. What I want to do is to create two basic file paths (Oblivion-Data-Meshes/Textures-Weapons/Armor) however before attempting to do this I read something about how .nifs and .dds are hardcoded to their file path. Is there an easy way to fix this or am I just out of luck. Mind you, this is for personal reasons only, I just like to keep a tidy data folder.

 

Thank you for your time.

 

You would have to do it individually with each nif file - altering the hardcoded path to the path you want using a tool such as NifScope to edit the nif file with...

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