coreypikes Posted September 7, 2010 Share Posted September 7, 2010 Here's the deal, I've got damn near 73 weapon/armor mods. What I want to do is to create two basic file paths (Oblivion-Data-Meshes/Textures-Weapons/Armor) however before attempting to do this I read something about how .nifs and .dds are hardcoded to their file path. Is there an easy way to fix this or am I just out of luck. Mind you, this is for personal reasons only, I just like to keep a tidy data folder. Thank you for your time. Link to comment Share on other sites More sharing options...
Shadowfen Posted September 7, 2010 Share Posted September 7, 2010 Here's the deal, I've got damn near 73 weapon/armor mods. What I want to do is to create two basic file paths (Oblivion-Data-Meshes/Textures-Weapons/Armor) however before attempting to do this I read something about how .nifs and .dds are hardcoded to their file path. Is there an easy way to fix this or am I just out of luck. Mind you, this is for personal reasons only, I just like to keep a tidy data folder. Thank you for your time. You would have to do it individually with each nif file - altering the hardcoded path to the path you want using a tool such as NifScope to edit the nif file with... Link to comment Share on other sites More sharing options...
LHammonds Posted September 9, 2010 Share Posted September 9, 2010 Or you could just pack each mod up into a BSA file so it only has a .esp plugin, .bsa archive and a readme text file. Link to comment Share on other sites More sharing options...
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