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Modifying a character class


D3athLord

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Hello.

 

I need help with modifying a class in-game.

The class is Day Walker from Xenius Race Compilation Mod.

 

I want to improve a bit the class (doesn't matter if it's too powerful because I have finished the game countless times).

 

So... here is what I want:

Disease Immunity

Poison Immunity

Cold Immunity

HP regeneration based on Endurance - same as magika based on willpower (being a vampire you should be able to heal on your own)

Fire resistance 25%

Magic Immunity

Physical resistance 25%

 

Also I would like not to have to restart the game and use my already created character.

 

Do you guys think it's possible? Can I do this myself (noob at modding)

 

I know this is a game-breaker and unbalanced modification but I only want to enjoy the game and have a powerful class with which i can just walk into battles (no running, dodging).

 

Also. A small problem I have with another mod (i think)

- Growlfs animated hair: every since I installed this mod and bought a wig my character changes her expression (from the happy day walker) to an angry one. This happens only in-game and not on the <tab> screen, and the only way I found for getting her expression back is to use estrus. But it's kinda annoying to watch a porn animation every 5-10 mins just to get the expression back.

 

Any help on these 2 problems would be much appreciated.

 

Thank you.

 

LE: posted in the wrong place. Sorry.

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It depends on how good you are at following instructions.

 

I cant help walk you through the creation process but I can say that you should not be daunted.

 

You have your target, now learn to mod. Do some tutorials, practice working on races, and then use the CS to do the final steps when you feel you are ready. You can do this yourself, you'll just need a little bit of practice first.

 

As for the facial expression... lol. Try that on a Moonshadow Elf, Sulpyun's work is spectacular quality, but the facial expressions are a bit... over the top. So when that bug takes a effect(some armour can do it too, chestplate on too tight? :) ) it's an instant mask of utter rage.

 

The fix is simple-Actors In Emotion is a simple but excellent mod, will fix your problem. Likewise pretty much all the emotion control mods will, they overide the existing emotion package for your character's face with one you pick from a menu, and beside, AIE is also a top of the line screenshot tool.

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Hello.

 

I need help with modifying a class in-game.

The class is Day Walker from Xenius Race Compilation Mod.

 

I want to improve a bit the class (doesn't matter if it's too powerful because I have finished the game countless times).

 

So... here is what I want:

Disease Immunity

Poison Immunity

Cold Immunity

HP regeneration based on Endurance - same as magika based on willpower (being a vampire you should be able to heal on your own)

Fire resistance 25%

Magic Immunity

Physical resistance 25%

 

Also I would like not to have to restart the game and use my already created character.

 

Do you guys think it's possible? Can I do this myself (noob at modding)

 

I know this is a game-breaker and unbalanced modification but I only want to enjoy the game and have a powerful class with which i can just walk into battles (no running, dodging).

 

Also. A small problem I have with another mod (i think)

- Growlfs animated hair: every since I installed this mod and bought a wig my character changes her expression (from the happy day walker) to an angry one. This happens only in-game and not on the <tab> screen, and the only way I found for getting her expression back is to use estrus. But it's kinda annoying to watch a porn animation every 5-10 mins just to get the expression back.

 

Any help on these 2 problems would be much appreciated.

 

Thank you.

 

LE: posted in the wrong place. Sorry.

 

There are some "Emotion Reset" mods, like this one:

http://www.tesnexus.com/downloads/file.php?id=32086

 

Might be worth looking into.

 

Now, a far as modifing the race... when you get the CS, choose the mod's .esp file but don't mark it as "active". This way you can tinker with it, but it won't overwrite the original .esp file by accident.

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