Jump to content

really bad pixelated textures (using qtp3)


Fracta

Recommended Posts

After you deleted the ini did you start Oblivion from the Oblivion Launcher (Not OBSE), so that the game could re-detect your hardware and rebuild your ini?

 

Regarding your mods, I can see two inconsistencies: _darker_nights.esp is not needed, and conflicts with All Natural if you enable night luminance from AN.

 

Streamline 3.1.esp should be below your bashed patch.

Link to comment
Share on other sites

ah that I didn't do. HA I just tried and the launcher crashed. So i used the oblivion exe to start, then closed and went into launcher again, it detected video hardware, then i loaded with obse shortcut and game crashes when i load a save. I think I'm stuck with my current ini. I remember something somewhere (may archiveinvalidation invalidated. it was recent) editing the ini and asking me if i wanted to continue. this was definitely after the problems started. arg so confusing. sux carrying around a torch with pixelated fire.

I fixed my load order. so any ideas which of my mods would have changed this? I always read instructions carefully etc.

On a sidenote, I recently tried to get REAVWD working, and that failed miserably. And i really wanted that beautiful distant detail. I would install with bain (what a mission to figure that out), in this order:

 

REAVWD 1.8 (not currently installed)

REAVWD ELsweyr (not installed)

REAVWD Shivering Isles (still installed but dont know if its working)

REAVWD qtp3 texture pack (not installed)

 

Then i ran tes4lodgen and that did its thing. a few errors came up but thats because of elsweyr heightmaps and trees and totally expected.

When i loaded my game, i saw no noticeable difference (so i checked streamline in case that was stopping the detail but it wasn't) and the imperial city had disappeared. I could still see the darker blue silhouette in the sky but the city was lacking all the models. Im not sure if the actual load order of REAVWD was right, i assumed it would follow naturally from the install order. in any case, that shouldn't make the city disappear. i am running better cities but that should just mean the distant lod models won't match up with whats really in there, which i don't care about. correct?

I just checked the load order of REAVWD in wryebash and its a little wonky, but REAVWD is before the QTP3 texture pack and elswyer and SI won't affect REAVWD. I also made sure not to use the city plugin esps because the instructions say they are optional and conflict with Better Cities.

I am still getting used to all this. But I learn fast. Thanks for your help so far.

 

p.s.

the problems may have started after I installed UOP. I did that recently after most of my mods were installed because i wasn't aware of it when i did my reinstall of oblivion. I also put on the qtp3 patch for UOP and then reinstalled QTP3. i did everything i could to make sure i didn't get any conflicts. but maybe i missed something.

Is there a particle effect (or whatever fire and magic is) update or mod that makes it better looking that i can just install over it and maybe that will fix my problem? or half of it at least.

Link to comment
Share on other sites

After the launcher detected your hardware, did you set the graphics options? What resolution are you running in? And I don't mean desktop, I mean game resolution?
Link to comment
Share on other sites

yeah i set the graphics options from the launcher and I'm running at my native resolution: 1680x1050.

It is most likely not a problem with my graphics card if that is where you are going. it can definitely handle oblivion with ease. I also have the latest drivers.

Link to comment
Share on other sites

  • 2 weeks later...

I thought I had fixed it with a lot of screwing around and reinstalling crap. The easiest way for me to test it is to just look at the torch flames. But after a few cell loads, it went back to pixelated. I also noticed some textures weren't so bad. Then later on doing more testing, I loaded a game and pulled out a torch, walked for ages watching for it to turn pixelated, and finally saw it when I loaded an interior cell. And it went back to normal when I went back outside. I did this several times. (On my other game, it was pixelated outside too). Any ideas at all what this could be? I think this should be a good clue to the main problem.

Also, I fixed the RAEVWD problem. WOW. I can see so much now.

Link to comment
Share on other sites

Just tried that. Its like the settings are different for interior cells. But thats totally weird. I have noticed that its like there is really bad Anisotropic Filtering in interior cells too. The floor just up ahead, even though its QTP textures, gets really pixelated. Until I get close of course. And, naturally, there are no settings for anisotropy. What changes that kind of thing? Specifically interior cells? Is it possible its really a streamline issue?
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...