Rayne72 Posted September 9, 2010 Share Posted September 9, 2010 Ok If i was going to say Make and New Body mesh Id make it in Hands Feet Lower body Upper body Head Now that be obj's they be attached in nif scope (save as nifs) now my questions is .... How would they be Implemented in game ? construction set or drop and drag in mesh folder ?? i wanna understand how that works Link to comment Share on other sites More sharing options...
LHammonds Posted September 9, 2010 Share Posted September 9, 2010 You first create your body model as a single object in your 3D modeling program. Then you create a UV Map for it and then a texture. Then separate the body parts as you have mentioned and export each as NIF files (assuming you are using Blender, 3ds max or Maya). If done properly, you can (at least initially) name the files the same as the originals and turn it into a "replacer" for the default body without having to do anything in the CS. After you got the replacer files working flawlessly, then I'd recommend moving on to the next step of creating custom, unique NPCs and such. EDIT: Not sure if you want to get into creating heads though, there is a LOT of headaches (pun intended) surrounding the creation of fully functional heads. LHammonds Link to comment Share on other sites More sharing options...
Rayne72 Posted September 9, 2010 Author Share Posted September 9, 2010 yeah id just stick with head 06 :D i just wanted to understand the Concept behind getting new new body re-placer and stuff When i Get my new Computer ill be learning to use a Program Called True-space 7 Weapons are ezy to get in game Bows abit harder ... Armor ...... then New body i know how to get those things in game and now i know how to get Custom bodies in game :D thanks now just time to learn how to mesh and texture :D Link to comment Share on other sites More sharing options...
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