Sezuel Posted September 10, 2010 Share Posted September 10, 2010 alright I am just curious about a load order that I have Active Mod Files: 00 Oblivion.esm [sI] 01 Unofficial Oblivion Patch.esp [Version 3.2.0] 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 Oblivion Citadel Door Fix.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 05 Knights.esp 06 DLCShiveringIsles.esp 07 Specialanims.esp (Pretty Woman BBB walking mod) 08 Moonshadow Elves - Sc.esp 09 Bashed Patch, 0.esp my issue comes with mods 07 and 08. I have tried loading each before the other and cannot get the Moonshadow Elves to walk with the modified walk animation and was hoping someone might have some idea about why this is Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted September 10, 2010 Share Posted September 10, 2010 Try using the Moonshadow .esp without the script. You can also try adding the "SpecialAnims" folder from .\Data\Meshes\Characters\_male to the "Moonshadow Elves" folder. Link to comment Share on other sites More sharing options...
Sezuel Posted September 10, 2010 Author Share Posted September 10, 2010 just tried both of those with both set ups and it works fine with the nonscripted Moonshadow Elves if I load the walk after hmm I guess there might be something wrong with the scripted Moonshadow elves EDIT: I was wondering if anyone had a general load order list I.E: 00 Oblivion.esm 01 Other.esm 02 Nature changes.esp 03 Unofficial Oblivion Patch.esp 04 Unofficial Shivering Isles Patch.esp 05 Knights.esp 06 DLCShiveringIsles.esp 07 NPC addition.esp 08 Playable races.esp 00 Bashed Patch, 0.esp and if you could please include the Unofficial patches' date=' Knights.esp, DLCShiveringIsles.esp[/b'] and where Skeleton restructuring mods would go in the list Link to comment Share on other sites More sharing options...
Recommended Posts