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load order question


Sezuel

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alright I am just curious about a load order that I have

 

Active Mod Files:
00  Oblivion.esm [sI]
01  Unofficial Oblivion Patch.esp  [Version 3.2.0]
02  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
03  Oblivion Citadel Door Fix.esp
04  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
05  Knights.esp
06  DLCShiveringIsles.esp
07  Specialanims.esp (Pretty Woman BBB walking mod)
08  Moonshadow Elves - Sc.esp
09  Bashed Patch, 0.esp

 

 

my issue comes with mods 07 and 08. I have tried loading each before the other and cannot get the Moonshadow Elves to walk with the modified walk animation and was hoping someone might have some idea about why this is

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just tried both of those with both set ups and it works fine with the nonscripted Moonshadow Elves if I load the walk after

 

hmm I guess there might be something wrong with the scripted Moonshadow elves

 

 

EDIT: I was wondering if anyone had a general load order list

 

 

I.E:
00  Oblivion.esm
01  Other.esm
02  Nature changes.esp
03  Unofficial Oblivion Patch.esp
04  Unofficial Shivering Isles Patch.esp
05  Knights.esp
06  DLCShiveringIsles.esp
07  NPC addition.esp
08  Playable races.esp
00  Bashed Patch, 0.esp

 

 

and if you could please include the Unofficial patches' date=' Knights.esp, DLCShiveringIsles.esp[/b'] and where Skeleton restructuring mods would go in the list

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