Jump to content

Scripting Issue - Help Needed


rself3

Recommended Posts

I've been extending a couple of mods I like for my own interest and, to be frank, I have no idea how to generate an auto-repair function for a couple of 'god items' that I've added to some of the mods. I've played around with setav and getav, but I'm pretty sure that isn't going to work since my swords and armor aren't NPCs. :) I'm not the least bit familiar with the inner-workings and technicalities of this script and, after 2 days of futile searching on the CS Wiki, the TESNexus Forums, and Google have decided to take the cheap way out and ask for help.

 

P.S. - I know that the Sentient Weapon Mod has a built in auto-repair script that apparently is suppose to activate on strike - needless to say I couldn't find it, but that would serve as a good template if you could wade through the rest of that amazingly intense code. (Kudos to AggressivePassivist for an awesome mod script, btw - I endorsed the hell out of that file when I realized how difficult scripting was.)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...