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Frequent Freezing Outdoors (Especially During Combat)


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Hello all,

 

I'm getting frequent freezes when outside and it seems to happen even more frequently during combat. I can't be sure what specific mod is causing the issue or if there are any issues with my load order. I have made appropriate .ini performance tweaks, Fallout 3 is 4GB enabled, and I used LOOT to sort my load order. I suspect that the issue could be narrowed down to a few mods: MMM, MTC wasteland travelers, or RH Ironsights. Reducing spawns in MMM and MTC has only helped very slightly. It's not like I'm running a weak machine either; I have an i5 3570k overclocked to 4.5GHz with a 4GB GTX 770 and 8GB of RAM.

 

I've gotten to a point where I can't play more than 5 minutes without freezing or CTD'ing, so any advice is appreciated. Load order is below.

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
Ambient Temperature.esm
Inventory Access.esm
CALIBR.esm
Mart's Mutant Mod.esm
Mothership Crew.esm
Abbreviated Effects.esm
TSC Expansion.esm
CRAFT.esm
FO3 Wanderers Edition - Main File.esm
Project Beauty.esm
DCInteriors_ComboEdition.esm
EVE.esm
PortableCampStuff.esm
RH_IRONSIGHTS.esm
xCALIBR.esm
Ambient Temperature - OA.esp
DarNifiedUIF3.esp
PortableCampStuff - FWE.esp
FO3 Wanderers Edition - Main File.esp
PPA - The Pitt.esp
Mart's Mutant Mod - DC Interiors.esp
PortableCampStuff - CRAFT.esp
Flora Overhaul.esp
CASM.esp
PortableCampStuff - The Pitt.esp
Fellout-Full.esp
Ambient Temperature HUD.esp
MTC Wasteland Travellers.esp
WeaponModKits.esp
PortableCampStuff - WMK.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
BoSPatrols.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - More Gore.esp
FO3 Wanderers Edition - DLC The Pitt.esp
UUF3P - FWE Patch.esp
RH_FWE_Bridge.esp
PortableCampStuff - Point Lookout.esp
Powered Power Armor.esp
PPA - Operation Anchorage.esp
PPA - Ambient Temperature.esp
PPA - Broken Steel.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
UndergroundHideout.esp
xCALIBRammo_FWE.esp
PPA - FWE.esp
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
RH_EVE_Bridge.esp
PPA - Mothership Zeta.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
UH-FWE-WMK-DLC.esp
PersonalTerminal.esp
merge.esp
Edited by Guest
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OriginOFPain - Hello!

 

"I have made appropriate .ini performance tweaks"

 

Does that include the multi core fix?

 

Fallout 3 has trouble with multi core computers, mainly with ones that have more than two cores & use hyperthreading.

That tends to be the main cause of freezing in Fallout 3.

 

"I have an i5"

 

i5's can be from 2 to 4 cores so you could need the .ini fix.

 

Also, if you have added the multi core fix, make sure you applied it to the correct .ini as there is a Fallout_default.ini in the Fallout 3 folder that sometimes people confuse for the main .ini.

 

Making the change to Fallout_default.ini won't fix the freeze bug as that .ini is only used when Fallout needs to rebuild your main .ini.

The one you want to change is:

For XP:

My Documents\My Games\Fallout3\

For Vista & Win7:

Documents\My Games\Fallout3

The file you want will be called:

FALLOUT.ini

Open the .ini with Notepad & change this line:

bUseThreadedAI=0

to:

bUseThreadedAI=1

& insert this line under it:

iNumHWThreads=2

Save & close your ini.

Hope this helps!

Prensa

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Thanks, but I've done that already. Processor is quad-core, so I had set bUseThreadedAI=1 and iNumHWThreads=4. I made sure to tweak fallout.ini and not fallout_prefs.ini.

 

That edit is wrong. iNumHWThreads=2 is the correct edit.

 

Also, go over your load order and make corrections. See the FWE download page for a sample of a correct load order. Just scroll to the bottom of the page.

 

You must keep in mind that compatibility patches are to load after the mods they are patching. Otherwise the patch will be over-written by the mod.

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Thanks, but I've done that already. Processor is quad-core, so I had set bUseThreadedAI=1 and iNumHWThreads=4. I made sure to tweak fallout.ini and not fallout_prefs.ini.

 

That edit is wrong. iNumHWThreads=2 is the correct edit.

 

Also, go over your load order and make corrections. See the FWE download page for a sample of a correct load order. Just scroll to the bottom of the page.

 

You must keep in mind that compatibility patches are to load after the mods they are patching. Otherwise the patch will be over-written by the mod.

 

Thanks for your input. I could've sworn that iNumHWThreads should equal 4 since I have a quad core processor. I'll look at my load order too, even though LOOT ordered it the way it is now.

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" I could've sworn that iNumHWThreads should equal 4 since I have a quad core processor."

 

The reason you need to make the edit is because you do have a quad core. Fallout 3 has a problem running on more than 2 cores which usually results in the game freezing.

 

I am suggesting that you look at the FWE page for a load order is because the sample was put together by the team that created FWE. LOOT seems to work with Skyrim but from the examples I have seen for Fallout 3, it jumbles the mods and causes problems.

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I'm still getting crashes after setting iNumHWThreads=2 and rearranging my load order. It seems to happen every time I approach the Super Duper Mart. I fear it's MMM spawning something that causes the CTDs because disabling MTC has no effects. By the way, I'm using the Paradox Merged version of MMM, with the Blackened compatibility patch.

 

EDIT: A few more test runs results in general freezing during prolonged combat, usually when I'm unloading magazines into the enemy.

Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
Project Beauty.esm
Mothership Crew.esm
TSC Expansion.esm
DCInteriors_ComboEdition.esm
PortableCampStuff.esm
Inventory Access.esm
Abbreviated Effects.esm
RH_IRONSIGHTS.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Ambient Temperature.esm
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
PortableCampStuff - The Pitt.esp
PortableCampStuff - Point Lookout.esp
PortableCampStuff - CRAFT.esp
PersonalTerminal.esp
UndergroundHideout.esp
BoSPatrols.esp
Powered Power Armor.esp
PPA - Operation Anchorage.esp
PPA - The Pitt.esp
PPA - Broken Steel.esp
PPA - Mothership Zeta.esp
PPA - Ambient Temperature.esp
CASM.esp
RH_EVE_Bridge.esp
Flora Overhaul.esp
MTC Wasteland Travellers.esp
MTC Wasteland Travellers (Optional)- Crowded Cities.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - More Gore.esp
PortableCampStuff - FWE.esp
PPA - FWE.esp
xCALIBRammo_FWE.esp
RH_FWE_Bridge.esp
UUF3P - FWE Patch.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
PortableCampStuff - WMK.esp
UH-FWE-WMK-DLC.esp
RH_WMK_Bridge.esp
Mart's Mutant Mod - DC Interiors.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
Ambient Temperature - OA.esp
Ambient Temperature HUD.esp
Fellout-Full.esp
MergedPatch.esp
Edited by Guest
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