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FCOM Help Again....


kaledoux

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So, I have installed FCOM following the guides here: http://devnull.sweetdanger.net/fcominstall.html

However the game crashes (black screen) immediately after leaving the sewers.

 

Can anyone take a look at my load order, bash patch to see if I *banned* anything up?

 

(I can't attach my bash patch image its too big. any suggestions for showing that as well?) :sweat:

 

Any help is appreciated.

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That is one heck of a large bashed patch for only 44 mods. I have well over 200 and mine is half a megabyte smaller than yours. Have you ticked EVERYTHING off for your patch?

 

Edit: For future reference, you should right click on 'File' in Wrye Bash and select 'List Mods'. Then copy/paste the entire window, including code boxes, when you post a mod list.

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Upgrade to Wrye Bash Version 287.

 

If you merged the green-colored plugins into the Bashed Patch then they need to be disabled in the load list.

 

Get rid of "Mart's Monster Mod - More Passive Wildlife.esp" because it is incompatible with FCOM.

 

Make sure you have renamed "MMM.bsa" to "FCOM_Convergence_Mart's Monster Mod.bsa".

 

If you're using Creative ALchemy, remove it from Oblivion.

 

Update your FCOM installation with the latest instructions from the BethSoft thread here.

 

Run TES4LODGen.

 

And finally, grab the newest masterlist.txt for BOSS and run it again from inside Wrye Bash to update the Bash tags.

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