radioactivefellout Posted December 14, 2014 Share Posted December 14, 2014 Hi, I just started another moderately modded play through of FO3, similar mods to my last play through excluding CASM and GNR enhanced. Here's the issue; when I reach the farragut west metro station and have that first scripted super mutant encounter, if I attack them and end up killing them, my game straight up crashes no CTD. I did the usual reload/restart, wait 3 days in non-npc area, it's still happening. I decided to leave them alone and moved up to that small super mutant outpost near the anchorage memorial, try killing the centaurs or the super mutant, exact same thing. I even console spawned different types of mutants outside vault 101, crashes every time. Note this does not happen with any NPC that is not marked as a super mutant. Before you suggest MMM might be causing it, I don't have it. If anyone could help it would be greatly appreciated. Link to comment Share on other sites More sharing options...
Purr4me Posted December 14, 2014 Share Posted December 14, 2014 post load order please Link to comment Share on other sites More sharing options...
radioactivefellout Posted December 14, 2014 Author Share Posted December 14, 2014 Sure: Fallout3.esm ActiveAnchorage.esm ActiveThePitt.esm ActiveBrokenSteel.esm ActivePointLookout.esm ActiveZeta.esm ActiveUnofficial Fallout 3 Patch.esm Version 1.8 ActiveCRAFT.esm ActiveCALIBR.esm Version 1.4 ActiveArefuExpandedByAzar.esm ActiveFO3 Wanderers Edition - Main File.esm Version 6.03 ActiveDCInteriors_ComboEdition.esm Version 2.9.1 ActiveRH_IRONSIGHTS.esm ActiveFO3 Wanderers Edition - Alternate Travel.esp ActiveCASM.esp ActiveRH_IronSights_Basic_VanillaPlugin.esp ActiveRH_IronSights_Basic_AnchoragePlugin.esp ActiveRH_IronSights_Basic_PittPlugin.esp ActiveRH_IronSights_Basic_BrokenSteelPlugin.esp ActiveRH_IronSights_Basic_PointLookoutPlugin.esp ActiveRH_IronSights_Basic_ZetaPlugin.esp ActiveRH_IronSights_Pitt_NewRifleSights.esp ActiveRH_IronSights_RemoveReticule.esp ActiveRH_IronSights_PL_NewItems.esp ActiveArefuExpandedByAzar-Radio.esp ActiveGNR Enhanced.esp ActiveBusworldV1.05d.esp ActiveFO3 Wanderers Edition - Main File.esp Version 6.03 ActiveFO3 Wanderers Edition - DLC Anchorage.esp ActiveFO3 Wanderers Edition - DLC The Pitt.esp ActiveFO3 Wanderers Edition - DLC Broken Steel.esp Version 6.03 ActiveFO3 Wanderers Edition - DLC Point Lookout.esp ActiveFO3 Wanderers Edition - DLC Mothership Zeta.esp ActiveFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Version 6.0 ActiveFO3 Wanderers Edition - Optional Restore Tracers.esp Version 6.0 ActiveFO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp ActiveRH_FWE_Bridge.esp ActiveWeaponModKits.esp ActiveWeaponModKits - FWE Master Release.esp Version 1.1.9+ Active WeaponModKits - OperationAnchorage.esp Version 1.1.9+ ActiveWeaponModKits - ThePitt.esp Version 1.1.9 ActiveWeaponModKits - BrokenSteel.esp Version 1.1.9+ ActiveWeaponModKits - PointLookout.esp Version 1.1.9+ ActiveWeaponModKits - Zeta.esp Version 1.1.9+ ActiveLeatherBackpack - eng.esp ActiveWater_Tower_Hideout_byOrophin.esp ActiveExpanding Megaton Mod - Inside - V1.7.esp ActiveRH_WMK_Bridge.esp ActiveBottleRefill.esp Active Link to comment Share on other sites More sharing options...
Purr4me Posted December 14, 2014 Share Posted December 14, 2014 Your load order is perfect, I see no troubles here.Test: remove this ,(Unofficial Fallout 3 Patch.esm Version 1.8 Active) move it clean out of the data folder, Go find "cannon foddder" mutants test....Test: remove this, Expanding Megaton Mod - Inside - V1.7.esp Active move it clean out of the data folder, Go find "cannon foddder" mutants test....Questions....Have you cleaned the data? I ask because cleaning the mods with beta products has produced massive mistakes by users here.Hold the existing mods / copy them all to a back up folder. study and Identify the exact load order here ,re-install all the mods in this exact sequence and DO NOT clean them...run as normal.Test: Do you understand simple things? IF you cleaned data, DLC data and the mods too? then your the reason the mods are failing.Test: If not, I just told you why.the only other thing that can cause this issue is a bad install or permissions are set / have been set on "Creatures" kitty Link to comment Share on other sites More sharing options...
radioactivefellout Posted December 14, 2014 Author Share Posted December 14, 2014 Cheers, I'll give all your suggestions a go. If the problem continues, I'll come back, if not I'll stay silent; and in that case, thank you very much. Link to comment Share on other sites More sharing options...
Purr4me Posted December 14, 2014 Share Posted December 14, 2014 you welcome. Link to comment Share on other sites More sharing options...
M48A5 Posted December 14, 2014 Share Posted December 14, 2014 While you are doing the testing, disable and uninstall one of the "Optional Restore Tracers". You don't need both of them and they will conflict. Link to comment Share on other sites More sharing options...
ookikaze Posted June 17, 2017 Share Posted June 17, 2017 I encountered this same problem while running NO mods. Link to comment Share on other sites More sharing options...
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