Houston810 Posted December 15, 2014 Share Posted December 15, 2014 I moddified a current .mrh file from endeavour1934's SA face mods but when I export it, it's not working correctly. Anyone know what I'm doing wrong? Link to comment Share on other sites More sharing options...
DwainDibley Posted December 15, 2014 Share Posted December 15, 2014 need.....more....info.... How is it "not working correctly"? Link to comment Share on other sites More sharing options...
Houston810 Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) I wish I could upload pictures, but basically its not showing in game how it shows in the toolset. The eye brows are gone and the ears are the wrong shape and the eyes are black etc... the only thing that is correct is the rough face shape.What I did exactly was: 1) Opened endeavour1934's .mrh and did some editing to it for a couple hours 2) turned exporting to true, and saved the .mrh as "hf_genfl_morrigan.mor" 3) clicked "post to local" 4) went into my override toolset folder and found "hf_genfl_morrigan.mop" 5) renamed it "hf_genfl_morrigan.mor" and put it with the rest of my companion overrides (there is no other Morrigan override) Edited December 15, 2014 by Houston810 Link to comment Share on other sites More sharing options...
theskymoves Posted December 15, 2014 Share Posted December 15, 2014 (edited) For a .MOR (an NPC morph) the 'Export .MOP file' setting needs to be set to 'False', not 'True'. Edited December 15, 2014 by theskymoves Link to comment Share on other sites More sharing options...
Houston810 Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) Ok I shall try this, right now the area where I change these things isn't showing up (the area in tool set with the sliders and part selectors). How do I get that back up? The object inspector part is there but everything that used to be in it isn't and even when I open a new morph it doesn't show up. But it does when I load it on my laptop. Edited December 15, 2014 by Houston810 Link to comment Share on other sites More sharing options...
Houston810 Posted December 15, 2014 Author Share Posted December 15, 2014 Ok so I changed the export setting to false and then cut pasted the .mor file that generated into the companion override folder and THIS seemed to work perfectly so thank you theskymoves. BUUUUTT Right before when I opened my toolset to change it on my (desktop and on my laptop) the skin and makeup are showing up all silver and shiny and this is happening for all of my .mrhs now. *sigh*So 1 problem solved 2 have poped up. Link to comment Share on other sites More sharing options...
Houston810 Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) UPDATE- have have removed Dracomies Textures VI from my override and that seemed to work for the skin/makeup issue. Now my only problems are the object inspector stuff not showing up for some reason and I have a lot of things that seem to use Dracomies Textures VI for their eyes and things. Edited December 15, 2014 by Houston810 Link to comment Share on other sites More sharing options...
theskymoves Posted December 15, 2014 Share Posted December 15, 2014 Shiny grey/silver faces are the result of missing textures. Link to comment Share on other sites More sharing options...
Houston810 Posted December 16, 2014 Author Share Posted December 16, 2014 Any advice on the missing sliders? They show up when I use my laptop so it must be something I did on accident right? Link to comment Share on other sites More sharing options...
theskymoves Posted December 16, 2014 Share Posted December 16, 2014 Any advice on the missing sliders? They show up when I use my laptop so it must be something I did on accident right? I may be misunderstanding your issue, but it sounds like you closed the Object Inspector palette. IIRC, it would be View>Other Windows>Object Inspector though it may some other option under 'View'. Link to comment Share on other sites More sharing options...
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